Now showing items 1-10 of 13
An interactive PhD map based on Web technologies. Inspired by Faustroll's journey from Paris to Paris.
Precariousness as a Conceptual Basis for the Understanding of Art as Uninterrupted Primacy of Play
(Cambridge Scholars Publishing, 2014)
2D - 3D - 4D
(Andersen M Studio, 2012)
Apart from being a security device holography has the potential to become the ultimate 3-D format within the next few decades as the holographic image can be called a true replica indistinguishable from reality. But there ...
From Fingers to Digits: Towards a New Aesthetic
(MIT Press, 2019)
This book is about computer art, and its relations to art of a more traditional kind. Specifically, the book focuses on generative art, in its various forms, but particularly on art where the artists use programming, ...
ArtGen is a simple and elegant app designed to engage everyone in the creation of art, where art, science and humanity meet. The world becomes a canvas and people (and even animals) become a color pencil or brush (the color ...
Gamificação em Debate
Explorations in Art and Technology
This edition revises the original core chapters and adds 15 new contributions from artists who shed new light on the progress made in the early decades of the 21st Century. Explorations in Art and Technology is about ...
Chance, Poetry and Computational Art: The Visual Theogonies
This text discusses images that are part of my series “Visual Theogonies” (2014), which arose out of a playful game with the poem “Theogony: The origin of the gods”, by the Greek poet Hesiod. Chance is a concept that divides ...
Novos caminhos para a Gamificação
Ars Electronica 2017
I exhibited my artwork "Hatred Apparatus" at Ars Electronica Festival 2017: The Hatred Apparatus is an apparatus that, once connected over the Internet, automatically captures the comments of news websites’ users. Those ...