Now showing items 1-10 of 18
Precariousness as a Conceptual Basis for the Understanding of Art as Uninterrupted Primacy of Play
(Cambridge Scholars Publishing, 2014)
Visual Theogonies: Chance, control, and automation in algorithmic art
(Intellect Ltd, 2018-10-01)
This short article explores relations between chance and control in the field of algorithmic art, using as a case study the series of artworks Visual Theogonies (2014), which arose out of a playful game with the poem ...
Negentropy - Art - Memory
(Caosmos Editora, 2014-06-01)
As a starting point for my reflections based on the film-process BLANK I establish a brief link between one of the possible conceptions of art and the path by which the artistic idea – already a phenomenon in the creator's ...
A Symbiotic Future: Art - Hci - Ai
The emergence of new artificial intelligence systems, especially the advances in the fields of deep learning and computer vision techniques, bring not only technical challenges, but, and more importantly, new questions to ...
Dionysus is part of “Visual Theogonies”, a series of prints coded in Ruby which have no external index, i.e. are the result of pure random mathematical manipulation of a given set of data contained within the computer ...
ArtGen is a simple and elegant app designed to engage everyone in the creation of art, where art, science and humanity meet. The world becomes a canvas and people (and even animals) become a color pencil or brush (the color ...
Gamificação em Debate
Acaso, poesia e arte computacional: Traduções híbridas a partir da Teogonia de Hesíodo
(F10 Editora, 2016-01-20)
This short text briefly presents the “Visual Theogonies”, a piece of software developed in Ruby that create images which have no external index, i.e. are the result of pure random mathematical manipulation of a given set ...