The Co-creation, Connectivism and Collaboration Jigsaw; assembling the puzzle pieces for a successful multi-disciplinary student learning experience
Date
Advisors
Journal Title
Journal ISSN
ISSN
DOI
Volume Title
Publisher
Type
Peer reviewed
Abstract
CrashEd is a multi-disciplinary, cross-Faculty, University project that arose from five academics’ collaborative commitment to develop a car crash scenario as a widening participation activity. The success of the outreach project culminated in the inspiration to develop more academically challenging forensic scenarios for study at Higher Education level. The ethos of the Forensic Investigation module is on realistic, scenario-based learning and assessment methods, and involves subject specialists across five Schools, an FE college and the Leicestershire Constabulary. CrashEd team members and the police Forensic Crash Investigator have delivered their specialist expertise on anatomy and physiology, ballistics and trauma injuries to students on a local college FdA Theatrical Make-up and Special Effects course. These students have reciprocated the collaboration with the development of bespoke prosthetic resources designed from remits written by University Forensic Science students. The result is realistic latex ‘injuries’ for use as teaching and assessment tools for the new undergraduate module (optional for Physics, Mathematics, Criminology and Forensic Science students). This is a novel example of students working as co-creators.
This study involves an investigation into the practicalities, benefits and challenges of co-creation and collaborative work; for example, the expanded specialist knowledge base available to the Physics and Maths undergraduates has provided them with wider vocational career awareness. The connectivist approach has stretched students to think across subject boundaries; a great motivator that has enhanced student engagement. The specialist resources provided by the police have enabled students to learn from real life simulations; a truly ‘hands on’ experiential learning environment.