Peer-to-Peer Live Video Streaming with Rateless Codes for Massively Multiplayer Online Games
Date
2016-08-19
Advisors
Journal Title
Journal ISSN
ISSN
Volume Title
Publisher
http://hdl.handle.net/2086/12467
Type
Article
Peer reviewed
Yes
Abstract
We present a multi-level multi-overlay hybrid peer-to-peer live video system that enables players of Massively Multiplayer Online Games to simultaneously stream the video of their game and watch the game videos of other players. Each live video bitstream is encoded with rateless codes and multiple trees are used to transmit the encoded symbols. Trees are constructed dynamically with the aim to minimize the transmission rate at the source while maximizing the number of served peers and guaranteeing on-time delivery and reliability. ns-2 simulations and real measurements on the Internet show competitive performance in terms of start-up delay, playback lag, rejection rate, used bandwidth, continuity index, and video quality.
Description
The file attached to this record is the author's final peer reviewed version. The Publisher's final version can be found by following the DOI link.
Keywords
Peer-to-peer networking, Live video streaming, Rateless codes, Online games
Citation
Ahmad, S. et al. (2018) Peer-to-Peer Live Video Streaming with Rateless Codes for Massively Multiplayer Online Games. Peer-to-Peer Networking and Applications, 11 (1), pp. 44-62