Using Gamification to Raise Awareness of Cyber Threats to Critical National Infrastructure

Date

2016-08-25

Advisors

Journal Title

Journal ISSN

ISSN

Volume Title

Publisher

BCS

Type

Conference

Peer reviewed

Yes

Abstract

Senior executives of critical national infrastructure facilities face competing requirements for investment budgets. Whilst the impact of a cyber attack upon such utilities is potentially catastrophic, the risks to continued operations from failing to upgrade ageing infrastructure, or not meeting mandated regulatory regimes, are considered higher given the demonstrable impact of such circumstances. As cyber attacks on critical national infrastructure remain low-frequency events, there is little to motivate business leaders to increase their investment in cyber defences to comparable levels. This paper describes SCIPS, a gamified environment in which senior executives experience the impact of a cyber attack on an electric power generation plant, demonstrating how it can strategically affect shareholder value, and allows them to form their own views on the relative importance of cyber security investment.

Description

Linked to the SCIPS tabletop game

Keywords

ICS, SCADA, Gamification

Citation

Cook A., Smith R.G., Maglaras L. and Janicke H. (2016) Using Gamification to Raise Awareness of Cyber Threats to Critical National Infrastructure. Proceedings of the 4th International Symposium for ICS & SCADA Cyber Security Research (ICS-CSR 2016), Belfast, 23-25 August 2016, DOI:10.14236/ewic/ICS2016.10

Rights

Research Institute