Animating the Archive

dc.contributor.authorRieser, Martinen
dc.date.accessioned2013-03-15T11:46:53Z
dc.date.available2013-03-15T11:46:53Z
dc.date.issued2012
dc.descriptionThis handbook sets out the processes and products of 'digital' research. It is a theoretical and practical guide on how to undertake and navigate advanced research in the arts, humanities and social sciences. Topics covered include: - how to make research more accessible - the use of search engines and other sources to determine the scope of work - research training for students - what will theses, dissertations and research reports look like in ten years' time? - the storing and archiving of such research - ethics and methodologies in the field - intercultural issues The editors focus on advances in arts and practice-based doctorates, and their application in other fields and disciplines. The contributions chart new territory for universities, research project directors, supervisors and research students regarding the nature and format of Masters and doctoral work, as well as research projects. This handbook is an essential reference for researchers, supervisors and administrators on how to conduct and evaluate research projects in a digital and multimodal age. Richard Andrews is Professor in English, Faculty of Children and Learning, Institute of Education. Erik Borg is a Senior Lecturer at Coventry University's Centre for Academic Writing. Stephen Boyd Davis is Research Leader in the School of Design, Royal College of Art. Myrrh Domingo is Visiting Assistant Professor in English Education and Literacy Education at New York University. Jude England is Head of Social Sciences at the British Library.en
dc.description.abstractThis chapter examines the potential to access and augment scholarly archives through a combination of intelligent semantic tagging and mobile phone technologies. It draws on the experience gained in developing a number of experimental projects around the creation and consumption of mobile-accessible archives, through spatially related triggers in real world environments. A number of case studies are cited, to support conclusions on possible strategies for future archive development and access by the public. The projects examined include automated and durable metat-agging of video at the point of creation EMMA. It will also describe the Crow Road , (a mobile GPS - driven experiment in the West of Scotland, relating the real landscapes to the fictional landscapes developed by Iain Banks in the novel of that name) and The Blue Line Trail : a new pervasive media literary trail in the East Midlands landscape, based on interpreting the sites of DH Lawrence’s early novels, which works on mobile smartphones and draws heavily on Museum and University archives using rich mobile media; and finally Riverains – a decoding of local history through re-imagined historical characters, located and triggered in specific urban locations, who emerge to inhabit user’s phones in a dramatic recreation of seminal events, drawing on a variety of archival sources.en
dc.identifier.citationRieser, M, (2012) Animating the Archive. In: Andrews, R., Borg, E., Davis, S.D., Domingo, M. and England, J. (2012) The Sage Handbook of Digital Dissertations and Theses. London: Sageen
dc.identifier.doihttps://doi.org/10.4135/9781446201039.n22
dc.identifier.isbn9780857027399
dc.identifier.urihttp://hdl.handle.net/2086/8277
dc.language.isoenen
dc.peerreviewedYesen
dc.publisherSageen
dc.researchgroupInstitute of Creative Technologies
dc.subjectmobileen
dc.subjectresearchen
dc.subjectlocativeen
dc.subjecttoolsen
dc.subjectsituated learningen
dc.subjectarchivesen
dc.titleAnimating the Archiveen
dc.title.alternativeThe SAGE Handbook of Digital Dissertations and Thesesen
dc.typeBook chapteren

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