Enterprise simulation gaming: effective practices for assessing student learning with SimVenture classic and VentureBlocks
dc.cclicence | CC-BY-NC | en |
dc.contributor.author | Hafeez, Khalid | en |
dc.contributor.author | Yasin, N. | en |
dc.date.acceptance | 2018 | en |
dc.date.accessioned | 2018-11-07T15:37:02Z | |
dc.date.available | 2018-11-07T15:37:02Z | |
dc.date.issued | 2018-07-01 | |
dc.funder | N/A | en |
dc.identifier.citation | Yasin, N. and Hafeez, K. (2018) Enterprise simulation gaming: effective practices for assessing student learning with SimVenture classic and VentureBlocks. In: Hyams-Ssekasi, D. and Caldwell, E.F. (Eds.) book name is: Experiential learning for entrepreneurship: theoretical and practical perspectives on enterprise education, London: Palgrave McMillan, Cham, pp. 51-69. | en |
dc.identifier.doi | https://doi.org/10.1007/978-3-319-90005-6_3 | |
dc.identifier.uri | http://hdl.handle.net/2086/17099 | |
dc.language.iso | en | en |
dc.peerreviewed | Yes | en |
dc.projectid | N/A | en |
dc.publisher | Palgrave Macmillan | en |
dc.researchgroup | Centre for Enterprise and Innovation (CEI) | en |
dc.title | Enterprise simulation gaming: effective practices for assessing student learning with SimVenture classic and VentureBlocks | en |
dc.type | Book chapter | en |
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