Enterprise simulation gaming: effective practices for assessing student learning with SimVenture classic and VentureBlocks

dc.cclicenceCC-BY-NCen
dc.contributor.authorHafeez, Khaliden
dc.contributor.authorYasin, N.en
dc.date.acceptance2018en
dc.date.accessioned2018-11-07T15:37:02Z
dc.date.available2018-11-07T15:37:02Z
dc.date.issued2018-07-01
dc.funderN/Aen
dc.identifier.citationYasin, N. and Hafeez, K. (2018) Enterprise simulation gaming: effective practices for assessing student learning with SimVenture classic and VentureBlocks. In: Hyams-Ssekasi, D. and Caldwell, E.F. (Eds.) book name is: Experiential learning for entrepreneurship: theoretical and practical perspectives on enterprise education, London: Palgrave McMillan, Cham, pp. 51-69.en
dc.identifier.doihttps://doi.org/10.1007/978-3-319-90005-6_3
dc.identifier.urihttp://hdl.handle.net/2086/17099
dc.language.isoenen
dc.peerreviewedYesen
dc.projectidN/Aen
dc.publisherPalgrave Macmillanen
dc.researchgroupCentre for Enterprise and Innovation (CEI)en
dc.titleEnterprise simulation gaming: effective practices for assessing student learning with SimVenture classic and VentureBlocksen
dc.typeBook chapteren

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