The Persuasion Game: Serious Gaming Information Warfare and Influence

Date

2019

Advisors

Journal Title

Journal ISSN

ISSN

DOI

Volume Title

Publisher

Journal of Information Warfare

Type

Article

Peer reviewed

Yes

Abstract

In an age of hybrid, asymmetric, and non-linear conflict, the role of Information Operations has become ever more important. This paper presents a research project examining ways of better enabling stakeholders to respond to the increasing use of influence in warfare, hybrid conflict, competition, and the realms of hard and soft politics. The project consisted of an international cross-sector research group drawing on military, government, academic, and industry expertise to understand the best way to wargame influence. The use of wargaming as a training/research tool is familiar in military and civil contexts; the project discussed presents a truly innovative approach to influence studies, and shows the benefits of an interdisciplinary, cross-domain research team.

Description

This is a revised and expanded version of a conference paper delivered at ECCWS (European Conference on Cyber Warfare and Security) 2019. It will appear in a forthcoming issue of the _Journal of Information Warfare_.

Keywords

Cyber Security, Information Operations, Influence, Serious Gaming, Wargaming.

Citation

Ormrod, D., Scott, K., Scheinman, L., Kodalle, T. Sample, C. Turnbull, B., and Ormrod, A. (2019) The Persuasion Game: Serious Gaming Information Warfare and Influence.llllllll Journal of Information Warfare [forthcoming]

Rights

Research Institute

Media and Communication Research Centre (MCRC)