Scene management for modelled audio objects in interactive worlds.
dc.contributor.author | Menzies, Dylan | en |
dc.date.accessioned | 2013-04-26T14:46:41Z | |
dc.date.available | 2013-04-26T14:46:41Z | |
dc.date.issued | 2002 | |
dc.description.abstract | The acoustic behaviour of natural objects and their interactions can be accurately recreated in interactive world simulations. A realistic simulation may contain many such objects, any combination of which may be interacting at a given time. High and low level structures are presented for managing this complexity efficiently and with flexibility, based upon an existing PC system. | en |
dc.identifier.citation | Menzies, D. (2002) Scene management for modelled audio objects in interactive worlds. The 8th International Conference on Auditory Display, 2-5 July 2002, Kyoto. | en |
dc.identifier.uri | http://hdl.handle.net/2086/8385 | |
dc.language.iso | en | en |
dc.researchgroup | Centre for Electronic and Communications Engineering | |
dc.title | Scene management for modelled audio objects in interactive worlds. | en |
dc.type | Conference | en |
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