Scene management for modelled audio objects in interactive worlds.

dc.contributor.authorMenzies, Dylanen
dc.date.accessioned2013-04-26T14:46:41Z
dc.date.available2013-04-26T14:46:41Z
dc.date.issued2002
dc.description.abstractThe acoustic behaviour of natural objects and their interactions can be accurately recreated in interactive world simulations. A realistic simulation may contain many such objects, any combination of which may be interacting at a given time. High and low level structures are presented for managing this complexity efficiently and with flexibility, based upon an existing PC system.en
dc.identifier.citationMenzies, D. (2002) Scene management for modelled audio objects in interactive worlds. The 8th International Conference on Auditory Display, 2-5 July 2002, Kyoto.en
dc.identifier.urihttp://hdl.handle.net/2086/8385
dc.language.isoenen
dc.researchgroupCentre for Electronic and Communications Engineering
dc.titleScene management for modelled audio objects in interactive worlds.en
dc.typeConferenceen

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