Pathfinding in partially explored games environments: The application of the A∗ Algorithm with occupancy grids in Unity3D
dc.contributor.author | Stamford, J. | en |
dc.contributor.author | Khuman, A. S. | en |
dc.contributor.author | Carter, J. | en |
dc.contributor.author | Ahmadi, Samad | en |
dc.date.accessioned | 2015-03-26T15:50:30Z | |
dc.date.available | 2015-03-26T15:50:30Z | |
dc.date.issued | 2014 | |
dc.funder | DMU | en |
dc.identifier.citation | Stamford, J. et al. (2014) Pathfinding in partially explored games environments: The application of the A∗ Algorithm with occupancy grids in Unity3D. 14th UK Workshop on Computational Intelligence (UKCI), 2014, | en |
dc.identifier.doi | https://doi.org/10.1109/UKCI.2014.6930151 | |
dc.identifier.uri | http://hdl.handle.net/2086/10843 | |
dc.language.iso | en | en |
dc.peerreviewed | Yes | en |
dc.projectid | X | en |
dc.publisher | IEEE | en |
dc.researchgroup | Centre for Computational Intelligence | en |
dc.researchinstitute | Institute of Artificial Intelligence (IAI) | en |
dc.title | Pathfinding in partially explored games environments: The application of the A∗ Algorithm with occupancy grids in Unity3D | en |
dc.type | Conference | en |
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