Pathfinding in partially explored games environments: The application of the A∗ Algorithm with occupancy grids in Unity3D

dc.contributor.authorStamford, J.en
dc.contributor.authorKhuman, A. S.en
dc.contributor.authorCarter, J.en
dc.contributor.authorAhmadi, Samaden
dc.date.accessioned2015-03-26T15:50:30Z
dc.date.available2015-03-26T15:50:30Z
dc.date.issued2014
dc.funderDMUen
dc.identifier.citationStamford, J. et al. (2014) Pathfinding in partially explored games environments: The application of the A∗ Algorithm with occupancy grids in Unity3D. 14th UK Workshop on Computational Intelligence (UKCI), 2014,en
dc.identifier.doihttps://doi.org/10.1109/UKCI.2014.6930151
dc.identifier.urihttp://hdl.handle.net/2086/10843
dc.language.isoenen
dc.peerreviewedYesen
dc.projectidXen
dc.publisherIEEEen
dc.researchgroupCentre for Computational Intelligenceen
dc.researchinstituteInstitute of Artificial Intelligence (IAI)en
dc.titlePathfinding in partially explored games environments: The application of the A∗ Algorithm with occupancy grids in Unity3Den
dc.typeConferenceen

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