Pathfinding in partially explored games environments: The application of the A∗ Algorithm with occupancy grids in Unity3D
Date
2014
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Publisher
IEEE
Type
Conference
Peer reviewed
Yes
Abstract
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Citation
Stamford, J. et al. (2014) Pathfinding in partially explored games environments: The application of the A∗ Algorithm with occupancy grids in Unity3D. 14th UK Workshop on Computational Intelligence (UKCI), 2014,