Designing a Gamified System to Promote Health

dc.cclicenceCC-BY-NCen
dc.contributor.authorKucharczyk, E.en
dc.contributor.authorScase, M. O.en
dc.contributor.authorIstance, Howellen
dc.date.acceptance2015-02-01en
dc.date.accessioned2016-11-30T14:46:04Z
dc.date.available2016-11-30T14:46:04Z
dc.date.issued2015-02-23
dc.descriptionDOREMI consortiumen
dc.description.abstractAlthough gamified health interventions have the potential to enhance the quality of life of older users, there are significant design issues that need to be considered when designing games and gamified systems for an older target market.en
dc.explorer.multimediaNoen
dc.funderEuropean Unionen
dc.identifier.citationKucharczyk, E., Scase, M., and Istance, H. (2015) Designing a Gamified System to Promote Health and Wellbeing in Older People. Harnessing Digital Technology for Health Behaviour Change. UCL 23 & 24 February 2015en
dc.identifier.urihttp://hdl.handle.net/2086/13034
dc.language.isoenen
dc.projectidGrant agreement - 611650en
dc.publisherUCLen
dc.researchinstituteInstitute for Psychological Scienceen
dc.subjectpsychologyen
dc.titleDesigning a Gamified System to Promote Healthen
dc.typeConferenceen

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