‘Out Beyond Jointery’: Developing a Model for Gaming Multi-Domain Warfare’

Date

2022

Advisors

Journal Title

Journal ISSN

ISSN

2048-9889

Volume Title

Publisher

Academic Publishing Inc

Type

Article

Peer reviewed

Yes

Abstract

Play is battle and battle is play. [Huizinga, Homo Ludens]

What Huizinga is saying here is not that conflict is playful, but rather, it is a game, following set rules of conduct and occurs within a defined zone of action. Elsewhere in Homo ludens, he argues that modern warfare operates without the ritualised, rule-based structure of, for example, the mediaeval tourney. The purpose of this paper is to consider the ways in which a model based on the structure of games may help us better engage with the challenges of Multi-Domain Conflict. We are all familiar with the concept of Cyber as the 5th Domain of warfare, but we need to consider it not as a discrete zone, but as running through and interpenetrating the other 4 (Earth, Sea, Air, Space), the informational spine that enables all other forms of conflict.

This paper will:

  1. Discuss the developing concept of Multi-Domain Conflict as a move ‘beyond jointery’ (as General Sir Nick Carter put it) into a truly integrated form of warfare, blurring and collapsing boundaries between kinetic and non-kinetic, between the services, and between military and civilian authority;
  2. Outline a theoretical model for conceptualising Multi-Domain Conflict as gamelike in form, with environments of operation (‘boards’), protagonists (‘players’), and possible forms of action (‘moves’). As befits a conference on Cyber and Information Warfare, it will argue that the D5 model of IW (Deny, Disrupt, Degrade, Deceive and Destroy) is portable and scalable across the other 4 domains (Land, Sea, Air, Space);
  3. Show how this theoretical model can be employed both to model and simulate Multi-Domain Conflict; wargames have been a key element of military planning and training for at least a century – this paper argues that we need to develop a new Kriegspiel to better understand coming conflicts.

[…] theories are only made to die in the war of time. Like military units, they must be sent into battle at the right moment; and whatever their merits or insufficiencies, they can only be used if they are on hand when they’re needed. [Debord 1978, p.10]

Description

open access article

Keywords

Multi-Domain Conflict, Serious Gaming, Information Warfare, Cyber Warfare

Citation

Scott, K. (2022) ‘Out Beyond Jointery’: Developing a Model for Gaming Multi-Domain Warfare. Proceedings of ICCWS2022 : 17th International Conference on Cyber Warfare and Security.

Rights

Research Institute