An initial study to assess the perceived realism of agent crowd behaviour in a virtual city

dc.cclicenceCC-BY-NCen
dc.contributor.authorO'Connor, S.
dc.contributor.authorLiarokapis, F.
dc.contributor.authorPeters, C.
dc.date.accessioned2020-11-17T12:12:32Z
dc.date.available2020-11-17T12:12:32Z
dc.date.issued2013-09-11
dc.descriptionThe file attached to this record is the author's final peer reviewed version. The Publisher's final version can be found by following the DOI link.en
dc.description.abstractThis paper examines the development of a crowd simulation in a virtual city, and a perceptual experiment to identify features of behaviour which can be linked to perceived realism. This research is expected to feedback into the development processes of simulating inhabited locations, by identifying the key features which need to be implemented to achieve more perceptually realistic crowd behaviour. The perceptual experimentation methodologies presented can be adapted and potentially utilised to test other types of crowd simulation, for application within computer games or more specific simulations such as for urban planning or health and safety purposes.en
dc.exception.ref2021codes254aen
dc.funderNo external funderen
dc.identifier.citationO'Connor, S., Liarokapis, F. and Peters, C. (2013) An initial study to assess the perceived realism of agent crowd behaviour in a virtual city. 2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES), Poole, UK, September 2013, pp. 1-8.en
dc.identifier.doihttps://doi.org/10.1109/vs-games.2013.6624220
dc.identifier.isbn9781479909650
dc.identifier.urihttps://dora.dmu.ac.uk/handle/2086/20470
dc.language.isoenen
dc.peerreviewedYesen
dc.publisherIEEEen
dc.researchinstituteCyber Technology Institute (CTI)en
dc.subjectCrowd Simulationen
dc.subjectPerceptual Studiesen
dc.subjectArtificial Intelligenceen
dc.subjectAgent Behaviouren
dc.subjectVirtual Environmentsen
dc.subjectResearch Subject Categories::TECHNOLOGYen
dc.titleAn initial study to assess the perceived realism of agent crowd behaviour in a virtual cityen
dc.typeConferenceen

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