An initial study to assess the perceived realism of agent crowd behaviour in a virtual city

Date

2013-09-11

Advisors

Journal Title

Journal ISSN

ISSN

Volume Title

Publisher

IEEE

Type

Conference

Peer reviewed

Yes

Abstract

This paper examines the development of a crowd simulation in a virtual city, and a perceptual experiment to identify features of behaviour which can be linked to perceived realism. This research is expected to feedback into the development processes of simulating inhabited locations, by identifying the key features which need to be implemented to achieve more perceptually realistic crowd behaviour. The perceptual experimentation methodologies presented can be adapted and potentially utilised to test other types of crowd simulation, for application within computer games or more specific simulations such as for urban planning or health and safety purposes.

Description

The file attached to this record is the author's final peer reviewed version. The Publisher's final version can be found by following the DOI link.

Keywords

Crowd Simulation, Perceptual Studies, Artificial Intelligence, Agent Behaviour, Virtual Environments, Research Subject Categories::TECHNOLOGY

Citation

O'Connor, S., Liarokapis, F. and Peters, C. (2013) An initial study to assess the perceived realism of agent crowd behaviour in a virtual city. 2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES), Poole, UK, September 2013, pp. 1-8.

Rights

Research Institute