An initial study to assess the perceived realism of agent crowd behaviour in a virtual city
Date
2013-09-11
Authors
Advisors
Journal Title
Journal ISSN
ISSN
Volume Title
Publisher
IEEE
Type
Conference
Peer reviewed
Yes
Abstract
This paper examines the development of a crowd simulation in a virtual city, and a perceptual experiment to identify features of behaviour which can be linked to perceived realism. This research is expected to feedback into the development processes of simulating inhabited locations, by identifying the key features which need to be implemented to achieve more perceptually realistic crowd behaviour. The perceptual experimentation methodologies presented can be adapted and potentially utilised to test other types of crowd simulation, for application within computer games or more specific simulations such as for urban planning or health and safety purposes.
Description
The file attached to this record is the author's final peer reviewed version. The Publisher's final version can be found by following the DOI link.
Keywords
Crowd Simulation, Perceptual Studies, Artificial Intelligence, Agent Behaviour, Virtual Environments, Research Subject Categories::TECHNOLOGY
Citation
O'Connor, S., Liarokapis, F. and Peters, C. (2013) An initial study to assess the perceived realism of agent crowd behaviour in a virtual city. 2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES), Poole, UK, September 2013, pp. 1-8.