3D Sound Simulation over Headphones
dc.contributor.author | Picinali, Lorenzo | en |
dc.date.accessioned | 2012-12-06T10:12:37Z | |
dc.date.available | 2012-12-06T10:12:37Z | |
dc.date.issued | 2009 | |
dc.identifier.citation | Picinali, L. (2009) 3D Sound Simulation over Headphones. In: Braman, J. and Vincenti G (Eds), Handbook of Research on Computational Arts and Creative Informatics, Ch 7, pp. 113-131 | en |
dc.identifier.doi | https://doi.org/10.4018/978-1-60566-352-4.ch007 | |
dc.identifier.isbn | 9781605663524 | |
dc.identifier.uri | http://hdl.handle.net/2086/7874 | |
dc.language.iso | en | en |
dc.publisher | Information Science Reference | en |
dc.researchgroup | Interactive and Media Technologies | |
dc.researchgroup | Digital Building Heritage Group | |
dc.title | 3D Sound Simulation over Headphones | en |
dc.type | Book chapter | en |
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