AR Games as a Potential Source of Improved Mental Wellbeing: Implications for self-help and individual support
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Abstract
This paper argues that augmented reality (AR) games such as Pokémon Go are beneficial in enhancing the mood and mental wellbeing of players. Whilst developed purely for entertainment purposes, AR games can offer a number of social and emotional benefits. Within this paper Pokémon Go is used as an example. Whilst benefits from playing such as increased physical activity have been found to be short lived, the combination of active participation, positive reinforcement, and nostalgia that are central to Pokémon Go’s gameplay appear to have a longer impact upon mental wellbeing. Using survey data, this research considers three key aspects of mood in relation to the experience of gameplay: activity, relationships and environment. This highlights the impact playing Pokémon Go has on mood, and shows broader implications for the use of augmented reality games in self-help strategies and developing mental wellbeing on an individual level.