Communicology, Apparatus, and Post-history: Vilém Flusser’s Concepts Applied to Video games and Gamification

dc.cclicenceCC-BY-SAen
dc.contributor.authorPoltronieri, Fabrizio Augustoen
dc.date.accessioned2016-11-10T11:21:00Z
dc.date.available2016-11-10T11:21:00Z
dc.date.issued2014
dc.descriptionOpen Access book
dc.description.abstractAmong the philosophers who undertook the task of thinking about the status of culture and the key advents of the twentieth century, the Czech-Brazilian Vilém Flusser deserves prominent recognition. A multifaceted thinker, Flusser produced sophisticated theories about a reality in which man advances towards the game, endorsed by the emergence of a kind of technical device that is dedicated, mainly, to the calculation of possibilities and to the projection of these possibilities on reality, generating a veil that conceals the natural reality and creates layers of cultural and artificial realities. This technical device, designated by Flusser as “apparatus”, being the index of a civilisatory stage where societies are characterised by the fact that they are programmed from discourses that point to a highly abstract shared language exposed through “technical images” which, just like Indian screens, are calculated and projected on the natural reality of the world, hiding and recreating it. This text explores the convergence between the main principles exposed by Flusser and that of the field which studies the theories concerned with video games, including the concept of gamification.en
dc.funderN/Aen
dc.identifier.citationPoltronieri, F. (2014) Communicology, Apparatus, and Post-history: Vilém Flusser’s Concepts Applied to Video games and Gamification. In: Fuchs, M. et al. Rethinking Gamefication, meson press. Luneburgen
dc.identifier.doihttps://doi.org/10.14619/001
dc.identifier.isbn9783957960009
dc.identifier.urihttp://hdl.handle.net/2086/12792
dc.language.isoenen
dc.peerreviewedYesen
dc.projectidN/Aen
dc.publishermeson pressen
dc.researchgroupInstitute of Creative Technologies
dc.researchinstituteInstitute of Artificial Intelligence (IAI)en
dc.researchinstituteInstitute of Creative Technologies (IOCT)en
dc.researchinstituteInstitute of Art and Designen
dc.subjectCommunicologyen
dc.subjectApparatusen
dc.subjectPost-historyen
dc.subjectVideo gameen
dc.subjectGamificationen
dc.subjectVilém Flusseren
dc.titleCommunicology, Apparatus, and Post-history: Vilém Flusser’s Concepts Applied to Video games and Gamificationen
dc.typeBook chapteren

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