Peer-to-peer live streaming for massively multiplayer online games

Date

2012-09

Advisors

Journal Title

Journal ISSN

ISSN

DOI

Volume Title

Publisher

IEEE

Type

Conference

Peer reviewed

Yes

Abstract

One of the most attractive features of Massively Multiplayer Online Games (MMOGs) is the possibility for users to interact with a large number of other users in a variety of collaborative and competitive situations. Gamers within an MMOG typically become members of active communities with mutual interests, shared adventures, and common objectives. This demonstration presents a peer-to-peer live video system that enables MMOG players to stream screen-captured video of their game. Players can use the system to show their skills, share experience with friends, or coordinate missions in strategy games.

Description

Keywords

Peer-to-peer streaming, rateless codes, massively multiplayer online games, live video streaming

Citation

S. Ahmad, C. Bouras, E. Buyukkaya, R. Hamzaoui, A. Papazois, A. Shani, G. Simon, F. Zhou, (2012) Peer-to-peer live streaming for massively multiplayer online games. Proc. IEEE P2P'12, (demo paper), Tarragona, Spain, Sept. 2012.

Rights

Research Institute

Institute of Artificial Intelligence (IAI)
Institute of Engineering Sciences (IES)