Peer-to-peer live streaming for massively multiplayer online games
Date
2012-09
Advisors
Journal Title
Journal ISSN
ISSN
DOI
Volume Title
Publisher
IEEE
Type
Conference
Peer reviewed
Yes
Abstract
One of the most attractive features of Massively Multiplayer Online Games (MMOGs) is the possibility for users to interact with a large number of other users in a variety of collaborative and competitive situations. Gamers within an MMOG typically become members of active communities with mutual interests, shared adventures, and common objectives. This demonstration presents a peer-to-peer live video system that enables MMOG players to stream screen-captured video of their game. Players can use the system to show their skills, share experience with friends, or coordinate missions in strategy games.
Description
Keywords
Peer-to-peer streaming, rateless codes, massively multiplayer online games, live video streaming
Citation
S. Ahmad, C. Bouras, E. Buyukkaya, R. Hamzaoui, A. Papazois, A. Shani, G. Simon, F. Zhou, (2012) Peer-to-peer live streaming for massively multiplayer online games. Proc. IEEE P2P'12, (demo paper), Tarragona, Spain, Sept. 2012.