Samsung Nation: A Gamified Experience

dc.cclicenceN/Aen
dc.contributor.authorHarwood, Tracyen
dc.contributor.authorGarry, Tonyen
dc.date.acceptance2016-03-03en
dc.date.accessioned2016-09-20T13:25:13Z
dc.date.available2016-09-20T13:25:13Z
dc.date.issued2017
dc.fundern/aen
dc.identifier.citationHarwood, T. and Garry, T. (2017) Samsung Nation: A gamified experience. In: Dymek, M. & Zackariasson, P., The Business of Gamification, Routledgeen
dc.identifier.isbn9781138824164
dc.identifier.urihttp://hdl.handle.net/2086/12620
dc.language.isoenen
dc.peerreviewedYesen
dc.projectidn/aen
dc.publisherRoutledgeen
dc.researchgroupInstitute of Creative Technologiesen
dc.researchinstituteInstitute of Creative Technologies (IOCT)en
dc.titleSamsung Nation: A Gamified Experienceen
dc.typeBook chapteren

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