Samsung Nation: A Gamified Experience
dc.cclicence | N/A | en |
dc.contributor.author | Harwood, Tracy | en |
dc.contributor.author | Garry, Tony | en |
dc.date.acceptance | 2016-03-03 | en |
dc.date.accessioned | 2016-09-20T13:25:13Z | |
dc.date.available | 2016-09-20T13:25:13Z | |
dc.date.issued | 2017 | |
dc.funder | n/a | en |
dc.identifier.citation | Harwood, T. and Garry, T. (2017) Samsung Nation: A gamified experience. In: Dymek, M. & Zackariasson, P., The Business of Gamification, Routledge | en |
dc.identifier.isbn | 9781138824164 | |
dc.identifier.uri | http://hdl.handle.net/2086/12620 | |
dc.language.iso | en | en |
dc.peerreviewed | Yes | en |
dc.projectid | n/a | en |
dc.publisher | Routledge | en |
dc.researchgroup | Institute of Creative Technologies | en |
dc.researchinstitute | Institute of Creative Technologies (IOCT) | en |
dc.title | Samsung Nation: A Gamified Experience | en |
dc.type | Book chapter | en |
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