Dance Performance and Virtual Reality - an investigation of current practice and a suggested tool for analysis.

Date

2018-08-22

Advisors

Journal Title

Journal ISSN

ISSN

Volume Title

Publisher

Taylor and Francis

Type

Article

Peer reviewed

Yes

Abstract

The relationship between performance and VR technologies has been ongoing since the initial development of VR in the 1980s. Much has been written about the flurry of experimentation in VR and performance during the 1990s, but not much has been written about more recent work. This article is a contextualisation of recent dance practice made for/in Virtual Reality (VR) and a discussion of any characteristics of that work. For the purpose of this article, my definition of VR includes both 360 film experienced through a VR headset, as well as computer generated virtual environments, also experienced through a VR headset. This article will forefront practice, and drawing on relevant theories and frameworks, discusses the relationship between performance and virtual reality, followed by a discussion of each of the six key works, all of which premiered in 2016-7. The article goes on to outline characteristics of this work including types of creative content and the role of the audience and will provide a tool for analysing and understanding VR dance performance work as well as reflecting on the importance of interdisciplinary creative teams and collaborative partnerships.

Description

The file attached to this record is the author's final peer reviewed version. The Publisher's final version can be found by following the DOI link.

Keywords

virtual reality, dance, analysis, creative technologies

Citation

Smith, S. (2018) Dance Performance and Virtual Reality - an investigation of current practice and a suggested tool for analysis. International Journal of Performance Arts and Digital Media, 14 (2), pp.199-214

Rights

Research Institute