CrashEd - A live immersive, learning experience embedding STEM subjects in a realistic, interactive crime scene

Date

2016-09-20

Advisors

Journal Title

Journal ISSN

ISSN

2156-7077

Volume Title

Publisher

Type

Article

Peer reviewed

Yes

Abstract

Interactive experiences are rapidly becoming popular via the surge of ‘escape rooms’: Part game, part theatre, they are exploding globally, having gone from zero at the outset of 2010 to at least 2800 world-wide today. CrashEd is an interactive learning experience that parallels many of the attractions of an escape room – it incorporates a staged, realistic ‘crime scene’ and invites participants to work together to gather forensic evidence and question a witness in order to solve a crime, all against the backdrop of a ticking clock. An animation can enhance reality and engage with cognitive processes to help learning; in CrashEd it is the last piece of the jigsaw that embeds the students’ incremental acquisition of knowledge to tie together the pieces of evidence, identify a suspect and ultimately solve the crime. This paper presents the background to CrashEd and an overview of how a timely placed animation at the end of an educational experience can enhance learning. Our lessons learned from delivering bespoke tailored versions of the experience to different ages and demographics are discussed. The paper will consider the successes and challenges raised by the collaborative project, future developments and potential wider implications of the development of CrashEd.

Description

Open Access journal

Keywords

animations, avatars, connectivism, higher education

Citation

Bassford, M., A., Crisp, O'Sullivan, A., Bacon, J., Fowler, M. (2016) CrashEd - A live immersive, learning experience embedding STEM subjects in a realistic, interactive crime scene. Research in Learning Technology, 24 (1)

Rights

Research Institute