The Art of Interaction: what HCI can learn from interactive art




Journal Title

Journal ISSN


Volume Title


Morgan and Claypool



Peer reviewed


What can HCI learn from art? How can the HCI research agenda, be advanced by looking at art research? How can we improve creativity support and the amplification of that important human capability? This book aims to answer these questions. Interactive art has become a common part of life as a result of the many ways in which the computer and the Internet have facilitated it. Human-Computer Interaction is as important to interactive art as mixing the colors of paint are to painting. This book reviews recent work that looks at these issues through art research. In interactive digital art, the artist is concerned with how the artwork behaves, how the audience interacts with it and, ultimately, in participant experience and their degree of engagement. The book examines these issues and brings together a collection of research results from art practice that illuminates this significant new and expanding area. In particular, this work points towards a much-needed critical language that can be used to describe, compare and frame research in HCI support for creativity.



human-computer interaction, interactive art, practice-based research, experience, engagement


Edmonds, E. A. (2018) The Art of Interaction: what HCI can learn from interactive art. San Rafael, CA. Morgan and Claypool.


Research Institute

Institute of Creative Technologies (IOCT)
Institute of Art and Design