Pervasive Theatre: New Writing for New Environments

Date

2016-11-15

Advisors

Journal Title

Journal ISSN

ISSN

Volume Title

Publisher

Sage

Type

Article

Peer reviewed

Yes

Abstract

This article explores the opportunities and implications for new digital writing in transmedia performance environments. This paper centres on the experimental Pervasive Theatre project (Assault Events 2014, commissioned by futuredream funded through Arts Council England), which explored the potential of online social tools to create a multimedia, collaborative and participatory work situated across multiple platforms. This project brought together researchers, artists, writers, technologists and practitioners from the interdisciplinary fields of digital writing, transmedia and performance to explore ways to develop narratives that weave together physical and online worlds, blurring the distinction between reality and fantasy, audience and performers in a way that would be exciting, immersive and participative. The project looked at different performative spaces including Facebook, Twitter, You Tube and Vines, exploring how these platforms could support the delivery of original narrative performance. This transmedia approach informed and shaped the digital writing practice, instigating new modes of working. Four aspects were of particular interest and will be explored in this paper – how new writing can emerge from within online spaces rather than being translated onto them; how characteristics of different online social platforms inform style and content; how social media platforms can be used to develop narrative and character through creative collaboration with performers and, finally, how online social spaces enable the digital writer to develop a narrative framework through which audiences frame their own meaning.

Description

Keywords

Pervasive, digital arts, performance, new writing

Citation

Smith, S. (2016) Pervasive Theatre: New Writing for New Environments. Convergence: The International Journal of Research into New Media Technologies,

Rights

Research Institute