Equipping a Lifelike Animated Agent with a Mind

dc.cclicenceCC-BY-NCen
dc.contributor.authorChen, Limingen
dc.contributor.authorBechkoum, K.en
dc.contributor.authorClapworthy, G.en
dc.date.acceptance2018-07-21en
dc.date.accessioned2018-03-08T10:10:31Z
dc.date.available2018-03-08T10:10:31Z
dc.date.issued2001-09-10
dc.description.abstractThis paper presents a computational mind model for lifelike animated agents. It consists of a motivational system and an emotional system. The motivational system guides an agent’s behaviour by generating goals. The emotional system exerts further control over the agent’s behaviour by regulating and modulating the way that behaviour is undertaken. The mind model is embedded in a layered hierarchical agent architecture that provides a framework and flexible way of modelling these system’s influence on each other, and ultimately on the behaviour of lifelike agents. The mind model together with the agent architecture is implemented using a logical formalism, i.e. the Event Calculus. We have followed this approach to develop and control an animated lifelike agent operating in a virtual campus.en
dc.funderN/Aen
dc.identifier.citationChen, L., Bechkoum, K., Clapworthy, G. (2001) Equipping a Lifelike Animated Agent with a Mind. In: de Antonio, A., Aylett, R., Ballin, D. (eds) Intelligent Virtual Agents. IVA 2001. Lecture Notes in Computer Science, 2190, pp.72-85.en
dc.identifier.doihttps://doi.org/10.1007/3-540-44812-8_7
dc.identifier.urihttp://hdl.handle.net/2086/15388
dc.language.isoenen
dc.peerreviewedYesen
dc.projectidN/Aen
dc.publisherSpringeren
dc.researchgroupCIIRGen
dc.researchinstituteCyber Technology Institute (CTI)en
dc.titleEquipping a Lifelike Animated Agent with a Minden
dc.typeConferenceen

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