Equipping a Lifelike Animated Agent with a Mind

Date

2001-09-10

Advisors

Journal Title

Journal ISSN

ISSN

Volume Title

Publisher

Springer

Type

Conference

Peer reviewed

Yes

Abstract

This paper presents a computational mind model for lifelike animated agents. It consists of a motivational system and an emotional system. The motivational system guides an agent’s behaviour by generating goals. The emotional system exerts further control over the agent’s behaviour by regulating and modulating the way that behaviour is undertaken. The mind model is embedded in a layered hierarchical agent architecture that provides a framework and flexible way of modelling these system’s influence on each other, and ultimately on the behaviour of lifelike agents. The mind model together with the agent architecture is implemented using a logical formalism, i.e. the Event Calculus. We have followed this approach to develop and control an animated lifelike agent operating in a virtual campus.

Description

Keywords

Citation

Chen, L., Bechkoum, K., Clapworthy, G. (2001) Equipping a Lifelike Animated Agent with a Mind. In: de Antonio, A., Aylett, R., Ballin, D. (eds) Intelligent Virtual Agents. IVA 2001. Lecture Notes in Computer Science, 2190, pp.72-85.

Rights

Research Institute

Cyber Technology Institute (CTI)