The community network game project: Enriching online gamers experience with user generated content.

Date

2010-11

Advisors

Journal Title

Journal ISSN

ISSN

DOI

Volume Title

Publisher

IARIA

Type

Conference

Peer reviewed

Yes

Abstract

One of the most attractive features of Massively Multiplayer Online Games (MMOGs) is the possibility for users to interact with a large number of other users in a variety of collaborative and competitive situations. Gamers within an MMOG become members of active communities with common interests and shared adventures. The EU-funded Community Network Game (CNG) project will provide MMOG players new tools for the generation, distribution, and insertion of user generated content (UGC) without changing the game code and without adding new processing or network loads to the MMOG central servers. The UGC considered by the CNG project includes 3D objects and graphics as well as video. We present the objectives of the project, focusing on its main scientific and technological contributions.

Description

Keywords

massively multiplayer online games, P2P video streaming, user-generated content

Citation

S. Ahmad et al (2010) The community network game project: Enriching online gamers experience with user generated content. Proc. 2nd Int. Conf. Creative Content Technologies (CONTENT 2010), Lisbon, Nov. 2010.

Rights

Research Institute

Institute of Artificial Intelligence (IAI)
Institute of Engineering Sciences (IES)