A Proposed VR Platform for Supporting Blended Learning post Covid-19


The Covid-19 pandemic caused a shift in teaching practice towards blended learning for many Higher Education institutions. This led to the rapid adoption of certain digital technologies within existing teaching structures as a means to meet student access needs. This paper is an attempt to summarise and extend pre-Covid pedagogical research to leverage digital immersive technologies for blended teaching in the post-pandemic era. This paper forms both a review of these methodologies and a case study of the I-Ulysses: Virtual Learning Environment, as an example of a platform that leverages such immersive digital technologies and employs instrumental use of VR. To further clarify, the purpose of the paper is to describe and propose a distance learning solution with immersive VR qualities; this is what the I-Ulysses environment represents, as the main obstacle to learners of site-specific information during the pandemic has been lack of on-site accessibility. Furthermore, this is of key importance, because Joyce's novel takes place in a historical Dublin, where access to the physical location of the story is indispensable to a reader.


open access article


Audio-Visual Technologies, Blended Learning, Pedagogy, Virtual Learning Environments, Virtual Reality


Colreavy-Donelly, S., Ryan, A., O’Connor, S., Caraffini, F., Kuhn, S. and Hasshu, S. (2022) A Proposed VR Platform for Supporting Blended Learning Post COVID-19. Education Sciences, 12 (7), 435


Research Institute