The Application of Fuzzy Logic in Determining Outcomes of eSports Events
dc.cclicence | N/A | en |
dc.contributor.author | Deane, Spencer | |
dc.contributor.author | Khuman, A. S. | |
dc.date.acceptance | 2021-05-05 | |
dc.date.accessioned | 2021-05-12T09:24:13Z | |
dc.date.available | 2021-05-12T09:24:13Z | |
dc.date.issued | 2021-05-05 | |
dc.description.abstract | As eSports skyrocket in popularity, the saturation of top talent intensifies. Hundreds of millions of dollars in prize money are distributed amongst this talent, resulting in fierce competition. To get ahead, players go to extreme measures to gain marginal performance increases. Besides intense training and performance enhancing drugs, athletes seek intelligent analytical tools which can provide useful insights into a player’s strengths and weaknesses. This report showcases a fuzzy system which uses real-world data and determines a player’s percentage chance of winning a duel in the online first-person shooter video game Counter-Strike Global Offensive, one of the leading eSports. | en |
dc.funder | No external funder | en |
dc.identifier.citation | Deane S., Khuman A.S. (2021) The Application of Fuzzy Logic in Determining Outcomes of eSports Events. In: Carter J., Chiclana, F., Khuman A.S., Chen T. (eds) Fuzzy Logic: Recent Applications and Developments. Springer, Cham, pp. 235-252 | en |
dc.identifier.doi | https://doi.org/10.1007/978-3-030-66474-9_14 | |
dc.identifier.isbn | 9783030664749 | |
dc.identifier.uri | https://dora.dmu.ac.uk/handle/2086/20843 | |
dc.language.iso | en | en |
dc.peerreviewed | Yes | en |
dc.publisher | Springer, Cham | en |
dc.researchinstitute | Institute of Artificial Intelligence (IAI) | en |
dc.subject | Fuzzy logic | en |
dc.subject | Esports analysis | en |
dc.subject | Esports performance | en |
dc.subject | Mamdani inference system | en |
dc.subject | Counter strike global offensive | en |
dc.title | The Application of Fuzzy Logic in Determining Outcomes of eSports Events | en |
dc.type | Book chapter | en |
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