Storage, degradation and recall of agent memory in serious games and simulations.
dc.contributor.author | Irvine, D. | |
dc.contributor.author | Gongora, Mario Augusto | |
dc.date.accessioned | 2010-11-10T10:06:42Z | |
dc.date.available | 2010-11-10T10:06:42Z | |
dc.date.issued | 2010 | |
dc.identifier.citation | Irvine, D. and Gongora, M. (2010) Storage, degradation and recall of agent memory in serious games and simulations. 2010 IEEE International Conference on Intelligent Systems, IS 2010, pp. 85-90. | en |
dc.identifier.doi | https://doi.org/10.1109/IS.2010.5548405 | |
dc.identifier.isbn | 9781424451647 | |
dc.identifier.uri | http://hdl.handle.net/2086/4375 | |
dc.language.iso | en | en |
dc.publisher | IEEE | en |
dc.researchgroup | Institute of Creative Technologies | |
dc.researchgroup | Centre for Computational Intelligence | |
dc.researchinstitute | Institute of Artificial Intelligence (IAI) | en |
dc.title | Storage, degradation and recall of agent memory in serious games and simulations. | en |
dc.type | Conference | en |
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