Computer art and apparatuses

dc.cclicenceCC-BY-NDen
dc.contributor.authorPoltronieri, Fabrizio Augustoen
dc.date.accessioned2017-09-14T14:07:14Z
dc.date.available2017-09-14T14:07:14Z
dc.date.issued2017-08-01
dc.description.abstractThe challenge that this text sets itself is to understand what the mechanisms are that enable the emergence of art forms considered computational. I prefer to use the term ‘computational’ rather than the popularly-found definitions such as ‘technological art’ and ‘digital art,’ because I understand that ‘technological art’ translates simply as an artistic praxis employing a series of applied techniques. Since every form of manifestation through art presupposes the use of a certain technique, the term “technological art” becomes somewhat redundant. All art is technological. Whenever man develops some technology, it becomes accessible to people who use it to produce art.en
dc.funderN/Aen
dc.identifier.citationPoltronieri, F. (2017) Computer art and apparatuses.en
dc.identifier.isbn9788599247570
dc.identifier.urihttp://hdl.handle.net/2086/14482
dc.language.isoenen
dc.peerreviewedNoen
dc.projectidN/Aen
dc.publisherCosmosen
dc.researchgroupInstitute of Creative Technologiesen
dc.researchinstituteInstitute of Artificial Intelligence (IAI)en
dc.researchinstituteInstitute of Creative Technologies (IOCT)en
dc.researchinstituteInstitute of Art and Designen
dc.subjectcomputer arten
dc.subjectcomputational arten
dc.subjectapparatusesen
dc.subjectVilém Flusseren
dc.titleComputer art and apparatusesen
dc.typeArticleen

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