Computer art and apparatuses
dc.cclicence | CC-BY-ND | en |
dc.contributor.author | Poltronieri, Fabrizio Augusto | en |
dc.date.accessioned | 2017-09-14T14:07:14Z | |
dc.date.available | 2017-09-14T14:07:14Z | |
dc.date.issued | 2017-08-01 | |
dc.description.abstract | The challenge that this text sets itself is to understand what the mechanisms are that enable the emergence of art forms considered computational. I prefer to use the term ‘computational’ rather than the popularly-found definitions such as ‘technological art’ and ‘digital art,’ because I understand that ‘technological art’ translates simply as an artistic praxis employing a series of applied techniques. Since every form of manifestation through art presupposes the use of a certain technique, the term “technological art” becomes somewhat redundant. All art is technological. Whenever man develops some technology, it becomes accessible to people who use it to produce art. | en |
dc.funder | N/A | en |
dc.identifier.citation | Poltronieri, F. (2017) Computer art and apparatuses. | en |
dc.identifier.isbn | 9788599247570 | |
dc.identifier.uri | http://hdl.handle.net/2086/14482 | |
dc.language.iso | en | en |
dc.peerreviewed | No | en |
dc.projectid | N/A | en |
dc.publisher | Cosmos | en |
dc.researchgroup | Institute of Creative Technologies | en |
dc.researchinstitute | Institute of Artificial Intelligence (IAI) | en |
dc.researchinstitute | Institute of Creative Technologies (IOCT) | en |
dc.researchinstitute | Institute of Art and Design | en |
dc.subject | computer art | en |
dc.subject | computational art | en |
dc.subject | apparatuses | en |
dc.subject | Vilém Flusser | en |
dc.title | Computer art and apparatuses | en |
dc.type | Article | en |