Market research within 3D virtual worlds: An examination of pertinent issues

dc.contributor.authorHarwood, Tracyen
dc.contributor.authorWard, Janeten
dc.date.accessioned2013-05-23T09:58:59Z
dc.date.available2013-05-23T09:58:59Z
dc.date.issued2013
dc.identifier.citationHarwood, T. and Ward, B. (2013) Market research within 3D virtual worlds: An examination of pertinent issues. International Journal of Market Research, 55 (2), pp. 247-266en
dc.identifier.doihttps://doi.org/10.2501/IJMR-2013-022
dc.identifier.issn1470-7853
dc.identifier.urihttp://hdl.handle.net/2086/8648
dc.language.isoenen
dc.researchgroupInstitute of Creative Technologies
dc.researchinstituteInstitute of Creative Technologies (IOCT)en
dc.titleMarket research within 3D virtual worlds: An examination of pertinent issuesen
dc.typeArticleen

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