Market research within 3D virtual worlds: An examination of pertinent issues
dc.contributor.author | Harwood, Tracy | en |
dc.contributor.author | Ward, Janet | en |
dc.date.accessioned | 2013-05-23T09:58:59Z | |
dc.date.available | 2013-05-23T09:58:59Z | |
dc.date.issued | 2013 | |
dc.identifier.citation | Harwood, T. and Ward, B. (2013) Market research within 3D virtual worlds: An examination of pertinent issues. International Journal of Market Research, 55 (2), pp. 247-266 | en |
dc.identifier.doi | https://doi.org/10.2501/IJMR-2013-022 | |
dc.identifier.issn | 1470-7853 | |
dc.identifier.uri | http://hdl.handle.net/2086/8648 | |
dc.language.iso | en | en |
dc.researchgroup | Institute of Creative Technologies | |
dc.researchinstitute | Institute of Creative Technologies (IOCT) | en |
dc.title | Market research within 3D virtual worlds: An examination of pertinent issues | en |
dc.type | Article | en |
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