Ask an ethicist: reflections on an engagement technique for industry
dc.cclicence | N/A | en |
dc.contributor.author | Flick, Catherine | en |
dc.date.acceptance | 2015-11-01 | en |
dc.date.accessioned | 2016-11-11T10:55:11Z | |
dc.date.available | 2016-11-11T10:55:11Z | |
dc.date.issued | 2016-01-05 | |
dc.description.abstract | In this paper, a method for engagement with industry stakeholders, namely, a booth at an industry convention entitled "Ask an Ethicist" is presented and reflected upon. Engagement methods included informal discussions with stakeholders, and challenges for attendees through targeted questions addressing ethical and social issues in the industry. While this booth was targeted at the video games industry, the author has reason to believe that it could be useful in other industry events to encourage and facilitate engagement between industry and society, and as a potential data collection tool for research into RRI in industry. | en |
dc.funder | N/A | en |
dc.identifier.citation | Flick, C. (2016) Ask an ethicist: reflections on an engagement technique for industry. ACM SIGCAS Newsletter 45 (3), pp. 301-305 | en |
dc.identifier.doi | https://doi.org/10.1145/2874239.2874283 | |
dc.identifier.uri | http://hdl.handle.net/2086/12807 | |
dc.language.iso | en_US | en |
dc.peerreviewed | No | en |
dc.projectid | N/A | en |
dc.publisher | ACM SIGCAS | en |
dc.researchgroup | Centre for Computing and Social Responsibility | en |
dc.researchinstitute | Centre for Computing and Social Responsibility (CCSR) | en |
dc.subject | Responsible Research and Innovation | en |
dc.subject | computer ethics | en |
dc.subject | video games | en |
dc.subject | engagement | en |
dc.title | Ask an ethicist: reflections on an engagement technique for industry | en |
dc.type | Conference | en |