SCIPS: A Serious Game Using A Guidance Mechanic To Scaffold Effective Training For Cyber Security

dc.cclicenceCC-BY-NC-NDen
dc.contributor.authorO'Connor, Stuart
dc.contributor.authorHasshu, Salim
dc.contributor.authorBielby, James
dc.contributor.authorColreavy-Donnelly, Simon
dc.contributor.authorKuhn, Stefan
dc.contributor.authorCaraffini, Fabio
dc.contributor.authorSmith, Richard
dc.date.acceptance2021-08-29
dc.date.accessioned2021-09-01T13:30:37Z
dc.date.available2021-09-01T13:30:37Z
dc.date.issued2021-09-01
dc.descriptionThe file attached to this record is the author's final peer reviewed version. The Publisher's final version can be found by following the DOI link.en
dc.description.abstractTraining effective simulation scenarios presents numerous challenges from a pedagogical point of view. Through application of the Conceptual Framework for e-Learning and Training (COFELET) as a pattern for designing serious games, we propose the use of the Simulated Critical Infrastructure Protection Scenarios (SCIPS) platform as a prospective tool for supporting the process of providing effective cyber security training. The SCIPS platform is designed to run different scenarios, such as examples in financial forecasting and business infrastructures, with an initial scenario developed in collaboration with industrial partners focusing on an electricity generation plant. Focus groups from these sources were conducted to identify design and developmental considerations for the platform. As an extension from the COFELET framework, we propose an intelligence scaffolding practice as a guidance mechanic taking the form of an agent within the scenario. The agent represents a major innovation in the system and we envisage a deep learning-based augmentation to further adapt towards the behavioural aspects of learners.en
dc.funderNo external funderen
dc.identifier.citationO’Connor, S., Hasshu, S., Bielby, J., Colreavy-Donnelly, S., Kuhn, S., Caraffini, F., Smith, R. (2021) SCIPS: A Serious Game Using A Guidance Mechanic To Scaffold Effective Training For Cyber Security. Information Sciences, 580, pp. 524-540en
dc.identifier.doihttps://doi.org/10.1016/j.ins.2021.08.098
dc.identifier.issn0020-0255
dc.identifier.urihttps://dora.dmu.ac.uk/handle/2086/21224
dc.language.isoenen
dc.peerreviewedYesen
dc.publisherElsevieren
dc.researchinstituteCyber Technology Institute (CTI)en
dc.researchinstituteInstitute of Artificial Intelligence (IAI)
dc.subjectSerious Gamesen
dc.subjectSimulationsen
dc.subjectIncident trainingen
dc.subjectCooperative learningen
dc.subjectCollaborative learningen
dc.titleSCIPS: A Serious Game Using A Guidance Mechanic To Scaffold Effective Training For Cyber Securityen
dc.typeArticleen

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