Now showing items 31-39 of 39
Gamificação em Debate
Visual Theogonies: Chance, control, and automation in algorithmic art
(Intellect Ltd, 2018-10-01)
This short article explores relations between chance and control in the field of algorithmic art, using as a case study the series of artworks Visual Theogonies (2014), which arose out of a playful game with the poem ...
Technical Images and Visual Art in the Era of Artificial Intelligence: From GOFAI to GANs
Artificial Intelligence (AI) and art share a common past, where artists employed AI algorithms to generate art. This paper explores the early days of AI-generated images, using Harold Cohen’s AARON software as a paradigm ...
Chance, Poetry and Computational Art: The Visual Theogonies
This text discusses images that are part of my series “Visual Theogonies” (2014), which arose out of a playful game with the poem “Theogony: The origin of the gods”, by the Greek poet Hesiod. Chance is a concept that divides ...
Communicology, Apparatus, and Post-history: Vilém Flusser’s Concepts Applied to Video games and Gamification
(meson press, 2014)
Among the philosophers who undertook the task of thinking about the status of culture and the key advents of the twentieth century, the Czech-Brazilian Vilém Flusser deserves prominent recognition. A multifaceted thinker, ...
Explorations in Art and Technology
This edition revises the original core chapters and adds 15 new contributions from artists who shed new light on the progress made in the early decades of the 21st Century. Explorations in Art and Technology is about ...
Primary Codes was a remarkable gathering of artists pioneers of computer art, which provided the cornerstone of one of the predominant characteristics of contemporary art: the connection between art and technology. The ...
Human-Centred and Creative AI in Performative Robots
This chapter discusses two performative robot projects that share a core ethos about the nature of human- centred and creative AI: Embodied Robots for Music (2018 – present) by Craig Vear and Amigóide (2010 – present) by ...
Postcards (2017) Creative AI mixed-media compositional system for live performance with a human musician
The aim of this research project was to develop a Creative AI compositional system for live performance with a human musician. The resulting composition Postcards centred around a central computer system controlling and ...