Now showing items 11-18 of 18
Precariedade como a base conceitual para o entendimento da arte como jogo ininterrupto
(Federal University of Ceara, 2017-10-26)
The condition of being precarious is something that has accompanied mankind since its civilizational consciousness was ferociously seized, although we know that said condition may have been the most fought against ...
Novos caminhos para a Gamificação
Dionysus is part of “Visual Theogonies”, a series of prints coded in Ruby which have no external index, i.e. are the result of pure random mathematical manipulation of a given set of data contained within the computer ...
Gamificação em Debate
Visual Theogonies: Chance, control, and automation in algorithmic art
(Intellect Ltd, 2018-10-01)
This short article explores relations between chance and control in the field of algorithmic art, using as a case study the series of artworks Visual Theogonies (2014), which arose out of a playful game with the poem ...
Chance, Poetry and Computational Art: The Visual Theogonies
This text discusses images that are part of my series “Visual Theogonies” (2014), which arose out of a playful game with the poem “Theogony: The origin of the gods”, by the Greek poet Hesiod. Chance is a concept that divides ...
Explorations in Art and Technology
This edition revises the original core chapters and adds 15 new contributions from artists who shed new light on the progress made in the early decades of the 21st Century. Explorations in Art and Technology is about ...