Now showing items 11-20 of 21
Parangolé: Fenômeno catalisador de linguagens
(Nojosa Edições, 2005-03-13)
O objetivo deste texto é realizar reflexões multidisciplinares acerca dos meios interativos digitais, partindo de pressupostos fornecidos pela arte – a partir dos “parangolés”, do artista brasileiro Hélio Oiticica (1937-1980). ...
(Univocal Publishing, 2015-10-19)
Flusser began organizing his thoughts regarding chance, the process by which different elements fall together and are grouped, from reading Jacques Monod’s book “Chance and necessity”. Monod, a biologist, sought to prove ...
ArtGen is a simple and elegant app designed to engage everyone in the creation of art, where art, science and humanity meet. The world becomes a canvas and people (and even animals) become a color pencil or brush (the color ...
Chinese CHI 2017
Novos caminhos para a Gamificação
O jogo do Parangolé
(Cengage Learning, 2009-09-13)
O presente trabalho busca estabelecer elos entre a concepção de arte inaugural do artista brasileiro Hélio Oiticica – com foco em seus parangolés, que materialmente se concretizam através de capas para vestir, impregnadas ...
Gamificação em Debate
Chance, Poetry and Computational Art: The Visual Theogonies
This text discusses images that are part of my series “Visual Theogonies” (2014), which arose out of a playful game with the poem “Theogony: The origin of the gods”, by the Greek poet Hesiod. Chance is a concept that divides ...
Explorations in Art and Technology
This edition revises the original core chapters and adds 15 new contributions from artists who shed new light on the progress made in the early decades of the 21st Century. Explorations in Art and Technology is about ...
Human-Centred and Creative AI in Performative Robots
This chapter discusses two performative robot projects that share a core ethos about the nature of human- centred and creative AI: Embodied Robots for Music (2018 – present) by Craig Vear and Amigóide (2010 – present) by ...