Now showing items 1-10 of 10
Digra UK 2017
The Digital Games Research Association United Kingdom (DiGRA UK) announces the Call for Participation for the conference of the association, to be held 5th May, 2017, at the MediaCityUK in Salford, hosted by University of ...
Permanence of the Transient: Precariousness in Art
(Cambridge Scholars Publishing, 2014-06-01)
How should one approach the notion of the precarious in art - its meanings and its outcomes? Its presence in artistic practices may be transient, yet it instigates permanent changes in the production, discourse, and ...
Ars Electronica 2017
I exhibited my artwork "Hatred Apparatus" at Ars Electronica Festival 2017: The Hatred Apparatus is an apparatus that, once connected over the Internet, automatically captures the comments of news websites’ users. Those ...
Precariousness as a Conceptual Basis for the Understanding of Art as Uninterrupted Primacy of Play
(Cambridge Scholars Publishing, 2014)
ArtGen is a simple and elegant app designed to engage everyone in the creation of art, where art, science and humanity meet. The world becomes a canvas and people (and even animals) become a color pencil or brush (the color ...
Chinese CHI 2017
Novos caminhos para a Gamificação
Gamificação em Debate
Chance, Poetry and Computational Art: The Visual Theogonies
This text discusses images that are part of my series “Visual Theogonies” (2014), which arose out of a playful game with the poem “Theogony: The origin of the gods”, by the Greek poet Hesiod. Chance is a concept that divides ...
Explorations in Art and Technology
This edition revises the original core chapters and adds 15 new contributions from artists who shed new light on the progress made in the early decades of the 21st Century. Explorations in Art and Technology is about ...