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dc.contributor.authorIstance, Howell
dc.contributor.authorBates, R.
dc.contributor.authorHyrskykari, A.
dc.contributor.authorVickers, Stephen
dc.identifier.citationIstance,H., Bates, R., Hyrskykari, A. and Vickers, S. (2008) Snap clutch, a moded approach to solving the Midas touch problem. In: Proceedings of the 2008 symposium on Eye tracking research & applications (ETRA '08). ACM, New York, NY, USA, pp. 221-228en
dc.description.abstractThis paper proposes a simple approach to an old problem, that of the 'Midas Touch'. This uses modes to enable different types of mouse behavior to be emulated with gaze and by using gestures to switch between these modes. A light weight gesture is also used to switch gaze control off when it is not needed, thereby removing a major cause of the problem. The ideas have been trialed in Second Life, which is characterized by a feature-rich of set of interaction techniques and a 3D graphical world. The use of gaze with this type of virtual community is of great relevance to severely disabled people as it can enable them to be in the community on a similar basis to able-bodied participants. The assumption here though is that this group will use gaze as a single modality and that dwell will be an important selection technique. The Midas Touch Problem needs to be considered in the context of fast dwell-based interaction. The solution proposed here, Snap Clutch, is incorporated into the mouse emulator software. The user trials reported here show this to be a very promising way in dealing with some of the interaction problems that users of these complex interfaces face when using gaze by dwell.en
dc.subjectdisabled usersen
dc.subjecteye trackingen
dc.subjectgaze controlen
dc.subjectgaze gesturesen
dc.subjectuser interfacesen
dc.titleSnap clutch, a moded approach to solving the Midas touch problem.en
dc.researchgroupCentre for Computational Intelligenceen

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