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COMBINED ARTIFICIAL INTELLIGENCE BEHAVIOUR SYSTEMS IN SERIOUS GAMING
(De Montfort University, 2015)
This thesis proposes a novel methodology for creating Artificial Agents with semi-realistic behaviour, with such behaviour defined as overcoming common limitations of mainstream behaviour systems; rapidly switching between ...
User Intention Modelling and Intention Recognition in Games using World State Indicators
(De Montfort University, 2016-07)
The work presented in this thesis focuses on two main areas. First we develop a model of user intentions in games. That model defines various concepts related to player behaviour in (computer) games and interactive ...