An initial study to assess the perceived realism of agent crowd behaviour in a virtual city
This paper examines the development of a crowd simulation in a virtual city, and a perceptual experiment to identify features of behaviour which can be linked to perceived realism. This research is expected to feedback into the development processes of simulating inhabited locations, by identifying the key features which need to be implemented to achieve more perceptually realistic crowd behaviour. The perceptual experimentation methodologies presented can be adapted and potentially utilised to test other types of crowd simulation, for application within computer games or more specific simulations such as for urban planning or health and safety purposes.
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Citation : O'Connor, S., Liarokapis, F. and Peters, C. (2013) An initial study to assess the perceived realism of agent crowd behaviour in a virtual city. 2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES), Poole, UK, September 2013, pp. 1-8.
ISBN : 9781479909650
Research Institute : Cyber Technology Institute (CTI)
Peer Reviewed : Yes