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dc.contributor.authorshi, Lijuan
dc.contributor.authorWang, Yuanyuan
dc.contributor.authorYu, Hui
dc.contributor.authorWilson, Amanda
dc.contributor.authorCook, Stephanie
dc.contributor.authorDuan, Zhizhou
dc.contributor.authorPeng, Ke
dc.contributor.authorHu, Zhishan
dc.contributor.authorOu, Jianjun
dc.contributor.authorDuan, Suqian
dc.contributor.authorYang, Yuan
dc.contributor.authorGe, Jiayu
dc.contributor.authorWang, Hongyan
dc.contributor.authorChen, Li
dc.contributor.authorZhao, Kaihong
dc.contributor.authorChen, Runsen
dc.date.accessioned2020-04-20T09:36:28Z
dc.date.available2020-04-20T09:36:28Z
dc.date.issued2020-04-07
dc.identifier.citationShi, L. et al., (2020) The relationship between childhood trauma and Internet gaming disorder among college students: A structural equation model. Journal of Behavioral Addictions, 9 (1), pp.175–180.en
dc.identifier.issn2063-5303
dc.identifier.urihttps://dora.dmu.ac.uk/handle/2086/19509
dc.descriptionopen access journalen
dc.description.abstractBackground The aim of this study was to investigate the mechanisms of Internet gaming disorder (IGD) and the associated interaction effects of childhood trauma, depression and anxiety in college students. Methods Participants were enrolled full-time as freshmen at a University in the Hunan province, China. All participants reported their socio-demographic characteristics and undertook a standardized assessment on childhood trauma, anxiety, depression and IGD. The effect of childhood trauma on university students' internet gaming behaviour mediated by anxiety and depression was analysed using structural equation modelling (SEM) using R 3.6.1. Results In total, 922 freshmen participated in the study, with an approximately even male-to-female ratio. A mediation model with anxiety and depression as the mediators between childhood trauma and internet gaming behaviour allowing anxiety and depression to be correlated was tested using SEM. The SEM analysis revealed that a standardised total effect of childhood trauma on Internet gaming was 0.18, (Z = 5.60, 95% CI [0.02, 0.05], P < 0.001), with the direct effects of childhood trauma on Internet gaming being 0.11 (Z = 3.41, 95% CI [0.01, 0.03], P = 0.001), and the indirect effects being 0.02 (Z = 2.32, 95% CI [0.00, 0.01], P = 0.020) in the pathway of childhood trauma-depression-internet gaming; and 0.05 (Z = 3.67, 95% CI [0.00, 0.02], P < 0.001) in the pathway of childhood trauma-anxiety-Internet gaming. In addition, the two mediators anxiety and depression were significantly correlated (r = 0.50, Z = 13.54, 95% CI [3.50, 5.05], P < 0.001). Conclusions The study revealed that childhood trauma had a significant impact on adolescents' Internet gaming behaviours among college students. Anxiety and depression both significantly mediated the relationship between childhood trauma and internet gaming and augmented its negative influence. Discussion of the need to understand the subtypes of childhood traumatic experience in relationship to addictive behaviours is included.en
dc.language.isoenen
dc.publisherAKJournalsen
dc.titleThe relationship between childhood trauma and Internet gaming disorder among college students: A structural equation modelen
dc.typeArticleen
dc.identifier.doihttps://doi.org/10.1556/2006.2020.00002
dc.funderOther external funder (please detail below)en
dc.cclicenceCC BYen
dc.date.acceptance2019-12-25
dc.funder.otherScientific Research Fund of Hunan Provincial Education Departmenten


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