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    A Game-Theoretic Based QoS-Aware Capacity Management for Real-Time EdgeIoT Applications

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    Date
    2017-07-25
    Author
    Aliyu, Suleiman Onimisi;
    Chen, Feng;
    He, Ying;
    Yang, Hongji
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    Abstract
    More and more real-time IoT applications such as smart cities or autonomous vehicles require big data analytics with reduced latencies. However, data streams produced from distributed sensing devices may not suffice to be processed traditionally in the remote cloud due to: (i) longer Wide Area Network (WAN) latencies and (ii) limited resources held by a single Cloud. To solve this problem, a novel Software-Defined Network (SDN) based InterCloud architecture is presented for mobile edge computing environments, known as EdgeIoT. An adaptive resource capacity management approach is proposed to employ a policy-based QoS control framework using principles in coalition games with externalities. To optimise resource capacity policy, the proposed QoS management technique solves, adaptively, a lexicographic ordering bi-criteria Coalition Structure Generation (CSG) problem. It is an onerous task to guarantee in a deterministic way that a real-time EdgeIoT application satisfies low latency requirement specified in Service Level Agreements (SLA). CloudSim 4.0 toolkit is used to simulate an SDN-based InterCloud scenario, and the empirical results suggest that the proposed approach can adapt, from an operational perspective, to ensure low latency QoS for real-time EdgeIoT application instances.
    Description
    Citation : Suleiman Onimisi Aliyu, Feng Chen, Ying He, Hongji Yang: A Game-Theoretic Based QoS-Aware Capacity Management for Real-Time EdgeIoT Applications. QRS 2017: 386-397
    URI
    http://hdl.handle.net/2086/16020
    DOI
    https://doi.org/10.1109/qrs.2017.48
    Research Group : Cyber Technology Institute (CTI)
    Research Institute : Cyber Technology Institute (CTI)
    Peer Reviewed : Yes
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    • School of Computer Science and Informatics [2682]

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