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Framing effects in public good games: Choices or externalities?
We disentangle the effects of choice (give vs. take) and externality (positive vs. negative) framing of decisions in isomorphic and payoff-equivalent experimental public good games. We find that, at the aggregate level, ...
Ransomware and Reputation
Ransomware is a particular form of cyber-attack in which a victim loses access to either his electronic device or files unless he pays a ransom to criminals. A criminal’s ability to make money from ransomware critically ...
Investing in Prevention or Paying for Recovery - Attitudes to Cyber Risk
Broadly speaking an individual can invest time and effort to avoid becoming victim to a cyber attack and/or they can invest resource in recovering from any attack. We introduce a new game called the pre-vention and recovery ...
Impulse balance and framing effects in threshold public good games
In this paper, we revisit the evidence for framing effects in threshold public good games. Our particular focus is on why the probability of providing the public good appears to be higher in positive, give frames compared ...
Charitable giving when donors are constrained to give a minimum amount
(Oxford University Press, 2019-11)
In some instances charities insist on donors giving more than some minimum amount. In many other instances charities frame appeals for funds in a way that suggests there is a minimum donation. So, what are the effects on ...