Faculty of Computing, Engineering and Media
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Item Metadata only 2001: A Space Odyssey (Second Edition)(BFI, 2020) Krämer, PeterStanley Kubrick's 2001: A Space Odyssey (1968) is widely regarded as one of the best films ever made. This book explores the complex origins of the film, the unique shape it took, and the extraordinary impact it made on audiences in the late 1960s. Based on new research in the Stanley Kubrick Archive at the University of the Arts London, this study challenges many of the widely held assumptions about the film. It argues that 2001 was Kubrick's attempt to counter the deep pessimism of his previous film Dr. Strangelove, or: How I Learned to Stop Worrying and Love the Bomb (1964), which culminates in the explosion of a nuclear 'doomsday' device, with a more hopeful vision of humanity's future, facilitated by the intervention of mysterious extra-terrestrial artifacts. The book traces the project's development from the first letter Kubrick wrote soon after the release of Dr. Strangelove to his future collaborator, leading Science Fiction and science writer Arthur C. Clarke, all the way to the dramatic changes Kubrick made to the film shortly before its release by MGM in spring 1968. The book also explores 2001's close links to many of the most successful trends in Hollywood filmmaking across the 1950s and 1960s, and to public debates about the space race and the search for extra-terrestrial intelligence. After examining what was described at the time as one of MGM's biggest ever promotional campaigns, the study documents the film's enormous and ever growing success with both critics and audiences across the late 1960s and early 1970s, and its long-term impact on Hollywood’s output of Science Fiction movies This second edition features a new foreword which highlights the contemporary resonances of this classic movie with regards to debates about climate change and nuclear weapons..Item Metadata only 2D - 3D - 4D(Andersen M Studio, 2012) Richardson, MartinApart from being a security device holography has the potential to become the ultimate 3-D format within the next few decades as the holographic image can be called a true replica indistinguishable from reality. But there is much more to holographic imagery than mere replication. Holography had its beginnings in 1948. Denis Gabor, a Hungarian-born physicist working for the electrical company British Thompson Huston based in Rugby, UK, who was atempting to improve the resolution of electron microscope images and hit upon the idea of recording the actual radiated wavefront emanating from the object. As a beam of electrons could not at the time be made coherent he used green-filtered light light from a mercury vapour lamp. In a seminal paper describing his findings (Gabor 1949) he explained how light of a single frequency carried all the information describing the object contained in the light wavefront and soon after named his invention holography, the word holography comes from the Greek words ὅλος (hólos; "whole") and γραφή (grafē; "writing" or "drawing"). This, he argued, could be recorded on a photographic emulsion. He succeeded in achieving this after a fashion, though his mercury lamp produced a band of wavelengths nowhere near as narrow as he would have desired. As a result of this large bandwidth his earliest images had to be very small two-dimensional transparencies no larger than a pinhead, and even these were blurred, and distorted by an unwanted complementary image directly in front. But although his experiment was crude and unconvincing his theory was sound, and he was eventually to receive the Nobel Prize for Physics in 1971 for his ingenuity, though others had needed to find methods of making his ideas workable. Today holograms appear everywhere, on bank cards, passes and any document that needs security protection. Holography also finds applications in the decorative trade, and in engineering, where it is used in nondestructive testing in the form of holographic interferometry.Item Metadata only Activity Recognition in Pervasive Intelligent Environments(Atlantis Press, 2011) Chen, Liming; Nugent, Chris; Biswas, J.; Hoey, J.This book consists of a number of chapters addressing different aspects of activity recognition, roughly in three main categories of topics. The first topic will be focused on activity modeling, representation and reasoning using mathematical models, knowledge representation formalisms and AI techniques. The second topic will concentrate on activity recognition methods and algorithms. Apart from traditional methods based on data mining and machine learning, we are particularly interested in novel approaches, such as the ontology-based approach, that facilitate data integration, sharing and automatic/automated processing. In the third topic we intend to cover novel architectures and frameworks for activity recognition, which are scalable and applicable to large scale distributed dynamic environments. In addition, this topic will also include the underpinning technological infrastructure, i.e. tools and APIs, that supports function/capability sharing and reuse, and rapid development and deployment of technological solutions. The fourth category of topic will be dedicated to representative applications of activity recognition in intelligent environments, which address the life cycle of activity recognition and their use for novel functions of the end-user systems with comprehensive implementation, prototyping and evaluation. This will include a wide range of application scenarios, such as smart homes, intelligent conference venues and cars.Item Metadata only Advances in Mobile Computing and Multimedia, Special Issue of the International Journal of Pervasive computing and Communications(Emerald Group Publishing Limited, 2014-02) Chen, Liming; Mayrhofer, Rene; Steinbauer, M.This is the first issue of Volume 10 of the International Journal of Pervasive Computing and Communication, which commences the tenth year of this journal which has served a large community of researchers and academics around the world with the highest quality articles reporting on the state-of-the-art research results and scientific findings in the field of pervasive computing and communication. This issue consists of a collection of selected high-quality papers from MoMM2013 conference. The International Conference on Advances in Mobile Computing and Multimedia (MoMM) is one of the flagship conferences organised by the International Organization for Information Integration and Web-based Applications & Services (iiWAS) which aims at fostering collaborations and exchanges of ideas and information among students, professionals and researchers interested in the field of information integration and web applications and services. MoMM conferences have particular focuses on underlying models, protocols, algorithms, mechanisms and technology infrastructure which enable mobile platforms and interaction for various multimedia services. The selected papers represent and reflect the latest state of the art of research and development in these related areas which help identify opportunities and challenges for interested researchers and technology and system developers and inspire and provoke follow-up research in the time to come. The paper "Integrating the audience into a theatre performance using mobile devices" describes the Theatre Engine project which explores the integration of mobile devices such as smart phones and tablet computers as user interaction mechanisms for live theatrical performances. The platform used in the project consists of a network of mobile Android-based devices that communicate with a server managing a live theatrical performance and additional systems that provide projected graphics within the performance space, dynamic instructions to live musicians and control of theatrical equipment including robotic lighting. The system is under the live control of a stage managers and show runner. This paper describes the technical details of the approach and system platform including the classification of the roles of users and their activities. It also explores the concept of blurring the distinction between real and virtual performance. The paper "A scalable clustering scheme and its performance evaluation" addresses one of the key fundamental problems in Mobile Ad hoc Networks (MANETs), namely scalability. The paper introduces a new, efficient and scalable, clustering scheme for MANETs, and further conducts performance evaluation by simulating a MANETs of a large number of mobile nodes. Comparison between the performance of the proposed scheme with a number of existing clustering schemes such as lowest ID, highest degree and WCA, based on a number of performance metrics has shown that the proposed scheme outperforms other clustering schemes. The paper "Exploring network selection techniques for multicast groups in heterogeneous wireless environments" aims to address the challenging problem of coexistence of various wireless access networks and the ability of mobile terminals to make an optimal selection of serving networks for multicast groups by switching dynamically among different networks. The study analyzes the operation of the wireless heterogeneous network, including the decision-making process and the data that needs to be sent between different network components. Based on this analysis it built a mathematical model of the network and defined a minimization algorithm of multicast streams in the system. It has been proved that the proposed heuristic solutions substantially reduce usage of bandwidth in mobile networks and exchange of information between the network components. The paper "Modelling users, context and devices for adaptive user interface systems" provides a comprehensive review on the state-of-the-art of adaptive user interface systems. It studies and compares adaptive user interface systems over the past 20 years. Based on this analysis the authors detail the most significant models from which a specific novel model incorporating three main entities, i.e. users, context and devices have been proposed and elaborated. The paper "SmartCopter – enabling autonomous flight in indoor environments with a smartphone as on-board processing unit" introduces a low-cost unmanned aerial vehicle (UAV) for autonomous flight and navigation in GPS-denied environments using an off-the-shelf smartphone as its core on-board processing unit. The research adopts an algorithmic approach for mapping and localization that does not require GPS coverage of the target area, therefore autonomous indoor navigation is made possible. The approach is independent from additional ground hardware and the UAV core unit can be easily replaced with more powerful hardware that simplifies set-up updates as well as maintenance. The study opens up future research on 3D self-localization and dense mapping using mobile hardware as the only on-board processing unit. The paper "An investigation into the usability of touch-based interaction" aims to investigate the usability of touch-based user interfaces with the ultimate purpose of providing guidance for user interface designers and developers. The study adopts an empirical approach using an experiment to test the effectiveness and user satisfaction of touch-based interaction compared with equivalent mouse-based interaction. Two abstract type tasks and one contextualised task using the two methods of interaction have been designed for the study. The experimental data have been measured and analysed based on errors, task time and user satisfaction, which has shown that overall the mouse-based interaction was faster, caused fewer errors and was preferred by the participants. I would like to take this opportunity to thank all authors for their valuable contributions and also the EIC Ismail Khalil and the journal editorial board for providing this opportunity to publish these articles in this special issue. We would like to also thank the publishers Wendy Lynch and Kieran Booluck for their continuous support, advice and hard work.Item Metadata only Alejandro Amenabar(Manchester University Press, 2012) Jordan, B.Item Metadata only Ambient Assisted Living and Daily Activities(Springer, 2014-12) Pecchia, Leandro; Chen, Liming; Nugent, Chris; Bravo, JoseThis book constitutes the refereed proceedings of the 6th International Workshop on Ambient Assisted Living, IWAAL 2014, held in Belfast, UK, in December 2014. The 42 full papers presented with 12 papers of the workshop WAGER 2014 and 10 papers of a special session HTA were carefully reviewed and selected from numerous submissions. The focus of the papers is on following topics: ADL detection, recognition, classification; behavioural changes, coaching and education; AAL design and technical evaluation; expression, mood and speech recognition; health monitoring, risk prediction and assessment; localization; and user preferences, usability, AAL acceptance and adoption.Item Metadata only American Graffiti: George Lucas, the New Hollywood and the Baby Boom Generation(Routledge, 2023) Krämer, PeterCombining a detailed film analysis with archival research and social science approaches, this book examines how American Graffiti (1973), a low-budget and star-less teen comedy by a filmmaker whose only previous feature had been a box office flop, became one of the highest grossing and most highly acclaimed films of all time in the United States, and one of the key expressions of the nostalgia wave washing over the country in the 1970s. American Graffiti: George Lucas, the New Hollywood and the Baby Boom Generation explores the origins and development of the film, its form and themes as well as its marketing, reception, audiences and impact. It does so by considering the life and career of the film’s co-writer and director George Lucas; the development and impact of the baby boom generation to which he, many of his collaborators and the vast majority of the film’s audience belonged; the transformation of the American film industry in the late 1960s and 1970s; and broader changes in American society which gave rise to an intense sense of crisis and growing pessimism across the population.Item Metadata only Animated Human-like Affective Agent Design for Virtual Environments(Lambert Academic Publishing, 2012-09-25) Chen, LimingThis book describes the architecture and methodology of building animated human-like interface agents that act as and interact with human users to accomplish tasks in dynamic, inhabited virtual worlds. By animated human-like interface agents we mean intelligent autonomous agents with human embodiment and human-level intelligence from low-level reflective action to high-level motivational and emotional behaviour. The book presents a cognitively inspired affective control architecture that marries the traditional deliberative paradigm with the currently prevailing behaviour-based approaches. The distinguishing features of the architecture are that it adopts a cognitive modelling approach based on a highly developed logical formalism and incorporates an explicit computational model for motivations and emotions. To help implement cognitive and affective models, a declarative programming language for knowledge representation, planning and affective computation has been developed, and an animation engine based on the layered animation methodology has been designed, which provides the agent with believable appearance and realistic motions.Item Metadata only An Anthropology of Robots and AI: Annihilation Anxiety and Machines(Routledge, 2015-02-14) Richardson, KathleenThis book explores the making of robots in labs at the Massachusetts Institute of Technology (MIT). It examines the cultural ideas that go into the making of robots, and the role of fiction in co-constructing the technological practices of the robotic scientists. The book engages with debates in anthropological theorizing regarding the way that robots are reimagined as intelligent, autonomous and social and weaved into lived social realities. Richardson charts the move away from the “worker” robot of the 1920s to the “social” one of the 2000s, as robots are reimagined as companions, friends and therapeutic agents.Item Open Access Applications of Evolutionary Computing, EvoWorkshops 2007: EvoCoMnet, EvoFIN, EvoIASP,EvoINTERACTION, EvoMUSART, EvoSTOC and EvoTransLog, Proceedings(Springer, 2007-04) Giacobini, Marco; Yang, ShengxiangItem Metadata only Applications of evolutionary computing: EvoWorkshops 2008: EvoCOMNET, EvoFIN, EvoHOT, EvoIASP, EvoMUSART, EvoNUM, EvoSTOC, and EvoTransLog, Naples, Italy, March 26-28, 2008. Proceedings.(Springer-Verlag., 2008) Giacobini, Marco; Yang, ShengxiangItem Metadata only Applications of evolutionary computing: EvoWorkshops 2009: EvoCOMNET, EvoENVIRONMENT, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoINTERACTION, EvoMUSART, EvoNUM, EvoSTOC, EvoTRANSLOG, Tübingen, Germany, April 15-17, 2009. Proceedings.(Springer-Verlag, 2009) Giacobini, Mario; Yang, ShengxiangItem Embargo The Art of Interaction: what HCI can learn from interactive art(Morgan and Claypool, 2018) Edmonds, ErnestWhat can HCI learn from art? How can the HCI research agenda, be advanced by looking at art research? How can we improve creativity support and the amplification of that important human capability? This book aims to answer these questions. Interactive art has become a common part of life as a result of the many ways in which the computer and the Internet have facilitated it. Human-Computer Interaction is as important to interactive art as mixing the colors of paint are to painting. This book reviews recent work that looks at these issues through art research. In interactive digital art, the artist is concerned with how the artwork behaves, how the audience interacts with it and, ultimately, in participant experience and their degree of engagement. The book examines these issues and brings together a collection of research results from art practice that illuminates this significant new and expanding area. In particular, this work points towards a much-needed critical language that can be used to describe, compare and frame research in HCI support for creativity.Item Embargo art: notes and works(Boco, 2022-11-01) Edmonds, ErnestErnest Edmonds has an unusual track record as an artist. Having been deterred from studying art by teachers and artist friends, he decided to study mathematics and later logic because he found them easy, and he thought, not unreasonably, that this would allow more time for painting. It turned out that the logic was itself useful in his art and led to an interest in computing. He first used computers in his art practice in 1968 and has been making art with computer code since then. But it is the influence of the Concrete and Constructivist art traditions, with strong affinities to colour field work, that underpin his work. From structure defined in code, comes the visual power and the time-based interactive elements which give his work its unmistakeable signature. Ernest is well known as a major contributor to the development of computational art. His work represents an important landmark in the field of generative and interactive art which was recognised by the 2017 ACM SIGGRAPH Distinguished Artist Award for Lifetime Achievement in Digital Art and the 2017 ACM SIGCHI Lifetime Achievement Award for the Practice of Computer Human Interaction, demonstrating his breadth from art to computing.Item Metadata only Artificial Intelligence for a Better Future(Springer, 2021) Stahl, Bernd Carsten, 1968-This open access book proposes a novel approach to Artificial Intelligence (AI) ethics. AI offers many advantages: better and faster medical diagnoses, improved business processes and efficiency, and the automation of boring work. But undesirable and ethically problematic consequences are possible too: biases and discrimination, breaches of privacy and security, and societal distortions such as unemployment, economic exploitation and weakened democratic processes. There is even a prospect, ultimately, of super-intelligent machines replacing humans. The key question, then, is: how can we benefit from AI while addressing its ethical problems? This book presents an innovative answer to the question by presenting a different perspective on AI and its ethical consequences. Instead of looking at individual AI techniques, applications or ethical issues, we can understand AI as a system of ecosystems, consisting of numerous interdependent technologies, applications and stakeholders. Developing this idea, the book explores how AI ecosystems can be shaped to foster human flourishing. Drawing on rich empirical insights and detailed conceptual analysis, it suggests practical measures to ensure that AI is used to make the world a better place.Item Embargo Artificial Intelligence in Healthcare: Recent Applications and Developments(Springer, 2022-10-27) Khuman, A. S.; Chen, Tianhua; Carter, Jenny; Mufti, MahmudRecent advances in artificial intelligence (AI) and machine learning have witnessed many successes in various disciplines including the healthcare sector. Innovations in intelligent medical systems have revolutionized the way in which healthcare services are provided, ranging from making clinical diagnosis, developing personalized treatment and drugs, assisting patient monitoring, to automating administrative tasks and reducing operational costs. In this book, the authors present key applications in the general area of health care, where AI has made significant successes. From the individual chapters, the readers will be provided with a range of examples to illustrate the wide plethora of application domains utilizing state-of-the-art AI techniques, proving credence to the versatility and effectiveness of an AI approach in health care and medicine. We envisage that this book is ideal for individuals new to the notion of AI in health care, equally, early career academics who wish to further expand on their knowledge in AI in medicine. What will be presented is in no means an exhaustive list of applications, but most definitely a varied one.Item Metadata only Arts reviewing: a practical guide(Routledge, 2018) Plaice, AndyItem Open Access Authenticity as Performativity on Social Media(Palgrave Macmillan, 2022-10-13) Taylor, Allan S.Authenticity is a highly-prized concept on social media, but given the history of the term, has it been adequately scrutinised? This book provides an alternative definition of authentic social media practice and suggests that, rather than being an achievable ideal, authenticity reveals itself as an unrepeatable temporary interval. Applying a post-structural lens of performativity, Taylor analyses the resurgence of the authentic as a cultural trend and argues that the professionalisation of social media has given rise to a ‘neoliberal authentic’ that equates productivity with self-actualisation, questioning whether society should present this as a cultural ideal. Using a new critical framework, Taylor recontextualises authenticity in a variety of social media practices. This includes authentic self-representation, authentic influence and its effect in influencer culture, as well as meme production as an attempt to find authenticity. Part-reader, part-manifesto, the book asks readers to reappraise authenticity and provides a working definition for future practice.Item Metadata only The BBC Asian Network The Cultural Production of Diversity(Palgrave Macmillan, 2021-05) Aujla-Sidhu, GurvinderThis ground-breaking new book provides a unique, in-depth analysis of the BBC Asian Network, the BBC’s national ethnic-specific digital radio station in the UK. Gurvinder Aujla-Sidhu offers an insight into the internal production culture at the radio station, revealing the challenges minority ethnic producers faced as they struggled to create a cohesive and distinct 'community of listeners'. Besides the differences of opinion that emerged within the inter-generational British Asian staff over how to address the audience’s needs, the book also reveals the ways in which 'race' is managed by the BBC, and how the culture of managerialism permeates recruitment strategies, music playlists and mother tongue language programmes. In-depth interviews unveil how the BBC's 'gatekeeping' system limits the dissemination of original journalism about British Asian communities, through the marginalisation of the expertise of narratives created by the network's own minority ethnic journalists.Item Metadata only Brighton Rock(I.B.Tauris, 2004) Chibnall, S.