Browsing by Author "Tsichritzis, George"
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Item Open Access The community network game project: Enriching online gamers experience with user generated content.(IARIA, 2010-11) Ahmad, Shakeel; Bouras, Christos; Hamzaoui, Raouf; Papazois, Andreas; Perelman, Erez; Shani, Alex; Simon, Gwendal; Tsichritzis, GeorgeOne of the most attractive features of Massively Multiplayer Online Games (MMOGs) is the possibility for users to interact with a large number of other users in a variety of collaborative and competitive situations. Gamers within an MMOG become members of active communities with common interests and shared adventures. The EU-funded Community Network Game (CNG) project will provide MMOG players new tools for the generation, distribution, and insertion of user generated content (UGC) without changing the game code and without adding new processing or network loads to the MMOG central servers. The UGC considered by the CNG project includes 3D objects and graphics as well as video. We present the objectives of the project, focusing on its main scientific and technological contributions.Item Metadata only Community tools for massively multiplayer online games(2011-11) Ahmad, Shakeel; Bouras, Christos; Hamzaoui, Raouf; Liu, Jiayi; Papazois, Andreas; Perelman, Erez; Shani, Alex; Simon, Gwendal; Tsichritzis, GeorgeOne of the most attractive features of Massively Multiplayer Online Games (MMOGs) is the possibility for users to interact with a large number of other users in a variety of collaborative and competitive situations. Gamers within an MMOG typically become members of active communities with mutual interests, shared adventures, and common objectives. We present the EU funded Community Network Game (CNG) project. The CNG project provides tools to enhance collaborative activities between online gamers and offers new tools for the generation, distribution and insertion of user-generated content in MMOGs. CNG allows the addition of new engaging community services without changing the game code and without adding new processing or network loads to the MMOG central servers. The user-generated content considered by the CNG project includes 3D objects and graphics, as well as screen-captured live video of the game, which is shared using peer-to-peer technology. We survey the state of the art in all areas related to the project and present its concept, objectives, and innovations.