Browsing by Author "Rieser, Martin"
Now showing 1 - 19 of 19
Results Per Page
Sort Options
Item Metadata only Animating the Archive(SAGE, 2012) Rieser, MartinThis chapter examines the potential to access and augment scholarly archives through a combination of intelligent semantic tagging and mobile phone technologies. It draws on the experience gained in developing a number of experimental projects around the creation and consumption of mobile-accessible archives, through spatially related triggers in real world environments. A number of case studies are cited, to support conclusions on possible strategies for future archive development and access by the public. The projects examined include automated and durable metat-agging of video at the point of creation EMMA. It will also describe the Crow Road , (a mobile GPS - driven experiment in the West of Scotland, relating the real landscapes to the fictional landscapes developed by Iain Banks in the novel of that name) and The Blue Line Trail : a new pervasive media literary trail in the East Midlands landscape, based on interpreting the sites of DH Lawrence’s early novels, which works on mobile smartphones and draws heavily on Museum and University archives using rich mobile media; and finally Riverains – a decoding of local history through re-imagined historical characters, located and triggered in specific urban locations, who emerge to inhabit user’s phones in a dramatic recreation of seminal events, drawing on a variety of archival sources.Item Open Access Are people the problem or the solution? A critical look at the rise of the smart/intelligent building and the role of ICT enabled engagement.(ECEEE, 2013-06) Bull, R.; Irvine, K. N.; Rieser, Martin; Fleming, P. D.Almost 20% of the UK’s energy consumption and CO2 emissions arise from non-domestic buildings. Behaviour change initiatives could have a significant impact given current estimates that around 30% of energy in buildings is currently wasted. Most recently, the role of ICT and the digital economy has been championed as offering significant potential to contribute to carbon reduction targets within buildings. The creation of smart or intelligent buildings and increasingly sophisticated (and expensive) building energy management systems (BEMS) are viewed as step forward in cutting energy use by limiting the role of the building user. This paper takes a reflective stance in seeking to question the faith being placed in smart or intelligent buildings through asking, what role then for the building-user? The smart building approach appears to view the behaviour of users as a hurdle to overcome, rather than a resource to be utilized. At times it has had a narrow view of how technology and user-engagement can sit together. This paper suggests lessons can be learnt from other disciplines that champion the role of citizens and the benefits for user-engagement, participation and, increasingly, using digital technologies (such as smartphones and social media) to harness the co-creation of knowledge, collaboration and empowerment. A critical review of recent thinking in this area is presented before discussing the possible options available for organisations seeking to reduce the energy demand. Reflections are offered from a range of academic disciplines that shed light on the wider possibilities and opportunities digital technologies can offer for behaviour change and energy demand reduction in the non-domestic setting. For example, through enabling building users to both understand the environmental impact of their activities and to act in networks through social media applications of the digital technology.Item Metadata only The art of mobility.(IOS Press., 2009) Rieser, MartinItem Metadata only Item Metadata only The city as projection space.(2009) Rieser, Martin; Kekou, Eva; Venetsianou, OlgaItem Metadata only Empedia and locative media trails(2011) Rieser, Martin; Clark, Sean; Howell, GarethItem Open Access Enhancing Environmental Citizenship and Reducing Energy Consumption through Creative Engagement with Building Users(2012 International Energy Program Evaluation Conference, Rome, Italy, 2012-08) Pianosi, M.; Bull, R.; Rieser, MartinThis paper reports on research which focuses on the impact that users` behaviour has on the energy consumption of buildings and how to effectively engage users in energy reduction strategies. The research seeks to understand how work-based communities engage with energy and evaluates the impact that building-users can have on workplace energy reduction. The work is being conducted in De Montfort University, UK, and it addresses the need to lower UK Higher Education sector emissions. The awareness that our life-styles are damaging the environment has raised questions about who should take responsibility for preventative action. Many attempts at `pro-environmental change` rely upon individualistic and rationalist assumptions. Alternatively, public participation is increasingly considered to be an important aspect in the success of behaviour-change processes. It is widely accepted that if people have the opportunity to participate in decision-making processes, they will be more likely to adopt the outcome of the decisions. This principle has been successfully applied in the context of waste management and landscape planning, but has less of a track record of application in the context of energy use. Using an action research methodology, the aim is to evaluate the use of social media as a tool to engage users in the workplace environment and then to monitor subsequent behaviours. The research, currently in its initial stages, will provide insights into how social media can be used in large organisations for facilitating communication, the exchange of pro-environmental information and the impact on behavioural change.Item Open Access The Gorilla in the Library: lessons in using ICT to engage building users in energy reduction(2012-10) Bull, R.; Everitt, Dave; Stuart, Graeme; Rieser, MartinThis paper is concerned with the role of the digital economy as an enabler of behaviour change in the built environment. The Greenview research project at De Montfort University (DMU), funded by JISC’s Greening ICT fund , has undertaken innovative work to explore novel and interesting ways to engage building users in energy reduction. Findings are presented around both the methodological challenges of capturing and presenting live electrical data for iPhone applications and the wider opportunities and barriers to ICT enabled behaviour change. From a technical perspective Greenview has shown the need to conduct detailed and thorough technical work to ensure the visualisations correlate to actual building performance and from the behaviour change perspective both Greenview and its predecessor (DUALL ) have explored moving beyond quantitative approaches to presenting information on energy and sustainability that is fun, creative and [hopefully] engaging. Finally, it is clear that without senior commitment and sincere staff engagement and collaboration mere information provision in the form of dashboards are impotent.Item Metadata only Hosts : an interactive cinema work in public space.(2008) Rieser, Martin; Randell, C.Item Metadata only Inside out : sculpture in the digital age.(Art Technology Coalition, 2010) Rieser, MartinItem Metadata only Locative voices and cities in crisis(Intellect, 2012) Rieser, MartinItem Open Access The Mobile Audience(Rodopi, 2011-11) Rieser, MartinThe convergence of mobile technologies and ubiquitous computing is creating a world where information-rich environments may be mapped directly onto urban topologies. This book tracks the history and genesis of locative and wearable media and the ground-breaking work of pioneer artists in the field. It examines changing concepts of space and place for a wide range of traditional disciplines ranging from Anthropology, Sociology, Fine Art and Architecture to Cultural and Media Studies, Fashion and Graphic design. Mobile and Pervasive media are beginning to proliferate in the landscape of computer mediated interaction in public space through the emergence of smartphone technologies such as the iPhone, cloud computing extended wifi services and the semantic web in cities. These dispersed forms of interaction raise a whole series of questions on the nature of narrative and communication, particularly in relation to an audience's new modes of mobile participation and reception. These issues are explored through a series of focused essays by leading theorists, seminal case studies and practitioner interviews with artists at the cutting edge of these technologies, who are extending the potential of the medium to enhance and critique technological culture. By emphasizing the role of the audience in this nomadic environment, the collection traces the history and development of ambulant artistic practice in this new domain, creating an essential handbook for those wishing to understand the dominant global technology of the 21st Century and its implications for Art, Culture and Audience. Contents, including contributed chapters Howard Rheingold: Introduction Martin Rieser: Overview Section 1: Towards Hybridity. A History of Audience Mobility Erkki Huhtamo: Pockets of Plenty: An Archaeology of Mobile Media Susanne Jaschko: The Temporal and Spatial Design of Video and Film-based Installation Art in the 60s and 70s: Their Inherent Perception Processes and Effects on the Perceiver's Actions Martin Rieser: Forgotten Histories of Interactive Space Adriana de Souza e Silva: Art by Telephone: From Static to Mobile Interfaces Section 2: Critical Issues in Mobile Art Critical Contexts and Definitions Mary Griffiths and Sean Cubitt: Mobile/Audience: Thinking the Contradictions Jon Dovey and Constance Fleuriot: Towards a Language of Mobile Media Beryl Graham: Snapshots from Curating Mobility Understanding Public Spatialisation Martin Rieser: Beyond Mapping: New Strategies for Meaning in Locative Artworks Anke Jacob: Digital Media and Architecture An Observation Mirjam Struppek: Urban Screens as the Visualization Zone of the City's Invisible Communication Sphere The Creative User Debbi Lander: Future Physical: The Creative User and theme of response-ABILITY Andrea Zapp: A Fracture in Reality: Networked Narratives as Imaginary Fields of Action and Dislocation Section 3: Case Studies Locative Art Josephine Reid and Richard Hull: What Makes Mediascapes Compelling? Valentina Nisi, Glorianna Davenport/Valentina Nisi, Mads Haahr and Glorianna Davenport: Hopstory/Media Tales of the Liberties Drew Hemment, John Evans, Mika Raento and Theo Humphries: Loca: Location Oriented Critical Arts Usman Haque: Invisible Topographies Jonah Brucker-Cohen: Wifi-Hog: The Battle for Ownership in Public Wireless Space The Creative User: The User as Co-creator Paul Sermon: Puppeteers, Performers or Avatars: A Perceptual Difference in Telematic Space Christa Sommerer and Laurent Mignonneau: Mobile Feelings: Wireless Communication of Heartbeat and Breath for Mobile Art Victoria Fang: The Living Room Arianna Bassoli: tunA and the Power of Proximity Margot Jacobs: Engagement with the Everyday Cati Vaucelle: Between Improvisation and Publication: Supporting the Creative Metamorphosis with Technology Anthony Rowe: Developing Creative Audience Interaction: Four Projects by Squidsoup Wearable Computing Lisa Stead, Petar Goulev, Caroline Evans and Ebrahim Mamdani: The Emotional Wardrobe Katherine Moriwaki: Social Fashioning and Active Conduits Laura Beloff: Wunderkammer: Wearables as an Artistic Strategy Section 4: Artist Interviews Locative Fiona Raby: Flirt and Mset Teri Rueb: Trace, The Choreography of Everyday Movement and Drift Matt Adams: Blast Theory Steve Benford: Mixed Reality Lab Drew Hemment: The Politics of Mobility Wearables Joey Berzowska: Memory-Rich Garments and Social InteractionItem Metadata only Mobile, Pervasive and locative media and the reinvention of place.(De Montfort University, 2008) Rieser, MartinItem Metadata only Mobility, liminality and digital materiality(IGI Global, 2013-02) Rieser, MartinDigital Media and Technologies for Virtual Artistic Spaces brings together a variety of artistic practices in virtual spaces and the interest in variable media and online platforms for creative interplay. Presenting frameworks and examples of current practices, this book is useful for artists, theorists, curators as well as researchers working with new technologies, social media platforms and digital culture. Emerging new technologies such as digital media have helped artists to position art into the everyday lives and activities of the public. These new virtual spaces allow artists to utilize a more participatory experience with their audience.Item Metadata only NeMe: Locative media and spatial narratives.(NeMe, 2009) Rieser, MartinItem Metadata only Older user experience.(IEEE, 2010-03) O'Neill, E.; Collomosse, J.; Jay, T.; Yousef, K.; Rieser, Martin; Jones, S.Item Metadata only Secret Garden(Routledge, 2013) Rieser, Martin; Hugill, AndrewItem Metadata only The third woman(Springer, 2009) Rieser, Martin; Tikka, PiaItem Metadata only The third woman.(MIT Press, 2010) Rieser, Martin; Tikka, Pia; Dumitriu, A.; Yankowitz, N.