<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-20T19:52:14Z</responseDate><request verb="GetRecord" identifier="oai:dora.dmu.ac.uk:2086/9019" metadataPrefix="uketd_dc">https://dora.dmu.ac.uk/server/oai/request</request><GetRecord><record><header><identifier>oai:dora.dmu.ac.uk:2086/9019</identifier><datestamp>2019-03-20T04:11:28Z</datestamp><setSpec>com_2086_2388</setSpec><setSpec>col_2086_2389</setSpec></header><metadata><uketd_dc:uketddc xmlns:uketd_dc="http://naca.central.cranfield.ac.uk/ethos-oai/2.0/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dcterms="http://purl.org/dc/terms/" xmlns:uketdterms="http://naca.central.cranfield.ac.uk/ethos-oai/terms/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://naca.central.cranfield.ac.uk/ethos-oai/2.0/ http://naca.central.cranfield.ac.uk/ethos-oai/2.0/uketd_dc.xsd">
   <dc:title>Efficient compression of synthetic video</dc:title>
   <dc:creator>Mazhar, Ahmad Abdel Jabbar Ahmad</dc:creator>
   <dcterms:abstract>Streaming of on-line gaming video is a challenging problem because of the enormous&#xd;
amounts of video data that need to be sent during game playing, especially within the&#xd;
limitations of uplink capabilities. The encoding complexity is also a challenge because of&#xd;
the time delay while on-line gamers are communicating.&#xd;
&#xd;
The main goal of this research study is to propose an enhanced on-line game video&#xd;
streaming system. First, the most common video coding techniques have been evaluated.&#xd;
The evaluation study considers objective and subjective metrics. Three widespread video&#xd;
coding techniques are selected and evaluated in the study; H.264, MPEG-4 Visual and VP-&#xd;
8. Diverse types of video sequences were used with different frame rates and resolutions.&#xd;
The effects of changing frame rate and resolution on compression efficiency and viewers‟&#xd;
satisfaction are also presented. Results showed that the compression process and perceptual&#xd;
satisfaction are severely affected by the nature of the compressed sequence. As a result,&#xd;
H.264 showed higher compression efficiency for synthetic sequences and outperformed&#xd;
other codecs in the subjective evaluation tests.&#xd;
&#xd;
Second, a fast inter prediction technique to speed up the encoding process of H.264 has&#xd;
been devised. The on-line game streaming service is a real time application, thus,&#xd;
compression complexity significantly affects the whole process of on-line streaming. H.264&#xd;
has been recommended for synthetic video coding by our results gained in codecs&#xd;
comparative studies. However, it still suffers from high encoding complexity; thus a low&#xd;
complexity coding algorithm is presented as fast inter coding model with reference&#xd;
management technique. The proposed algorithm was compared to a state of the art method,&#xd;
the results showing better achievement in time and bit rate reduction with negligible loss of&#xd;
fidelity.&#xd;
&#xd;
Third, recommendations on tradeoff between frame rates and resolution within given uplink&#xd;
capabilities are provided for H.264 video coding. The recommended tradeoffs are offered as a result of extensive experiments using Double Stimulus Impairment Scale (DSIS)&#xd;
subjective evaluation metric. Experiments showed that viewers‟ satisfaction is profoundly&#xd;
affected by varying frame rates and resolutions. In addition, increasing frame rate or frame&#xd;
resolution does not always guarantee improved increments of perceptual quality. As a&#xd;
result, tradeoffs are recommended to compromise between frame rate and resolution within&#xd;
a given bit rate to guarantee the highest user satisfaction.&#xd;
&#xd;
For system completeness and to facilitate the implementation of the proposed techniques,&#xd;
an efficient game video streaming management system is proposed.&#xd;
&#xd;
Compared to existing on-line live video service systems for games, the proposed system&#xd;
provides improved coding efficiency, complexity reduction and better user satisfaction.</dcterms:abstract>
   <uketdterms:institution>De Montfort University</uketdterms:institution>
   <dcterms:issued>2013</dcterms:issued>
   <dc:type>Thesis or dissertation</dc:type>
   <uketdterms:qualificationlevel>Doctoral</uketdterms:qualificationlevel>
   <uketdterms:qualificationname>PhD</uketdterms:qualificationname>
   <dc:language xsi:type="dcterms:ISO639-2">en</dc:language>
   <dcterms:isReferencedBy>http://hdl.handle.net/2086/9019</dcterms:isReferencedBy>
   <dc:identifier xsi:type="dcterms:URI">https://dora.dmu.ac.uk/bitstreams/6909ca08-23e7-4588-948d-afd48e744ec0/download</dc:identifier>
   <uketdterms:checksum xsi:type="uketdterms:MD5">26f0a8a240063047943d6c2fb253a4ee</uketdterms:checksum>
   <dcterms:license>https://dora.dmu.ac.uk/bitstreams/164610d6-84c3-440f-954f-acc214337efb/download</dcterms:license>
   <uketdterms:checksum xsi:type="uketdterms:MD5">0fc94b8b5788858195354ebb68baf968</uketdterms:checksum>
   <dcterms:hasFormat>https://dora.dmu.ac.uk/bitstreams/0ae43504-5083-4779-896c-0e6cfd3549e8/download</dcterms:hasFormat>
   <uketdterms:checksum xsi:type="uketdterms:MD5">9bf764bf4af8d3ddf1be96c96771a52b</uketdterms:checksum>
   <dc:subject>H.264</dc:subject>
   <dc:subject>CODEC</dc:subject>
   <dc:subject>VP-8</dc:subject>
   <dc:subject>MPEG-4</dc:subject>
   <dc:subject>PSNR</dc:subject>
   <dc:subject>DSIS</dc:subject>
   <dc:subject>MOS</dc:subject>
   <uketdterms:department>Faculty of Technology</uketdterms:department>
</uketd_dc:uketddc></metadata></record></GetRecord></OAI-PMH>