‘You Game Like a Girl’: Perceptions of gender and competence in gaming

Date

2022-01-11

Advisors

Journal Title

Journal ISSN

ISSN

Volume Title

Publisher

Sage

Type

Article

Peer reviewed

Yes

Abstract

While there is an abundance of research concerning the gendered dimensions of video gaming and online communities, there is a limited focus on gameplay competence. This study examined the relationship between sexism and gendered perceptions of competence in gaming. Three hundred and eighty-five participants volunteered to take part. Participants were randomly allocated to one of three gendered conditions (female, male, or neutral). Participants watched two video game clips within each condition (novice and expert playthroughs). Participants rated the competence and warmth of the players, estimated the number of errors made, and completed the Ambivalent Sexism Inventory. The findings indicated that female and neutral clips were perceived as less competent than male clips in both skill levels. This difference was more pronounced in the expert level. Warmth ratings varied significantly across conditions. Hostile sexism predicted lower perceptions of warmth. The study demonstrates the need for inclusive and safe online gaming environments.

Description

The file attached to this record is the author's final peer reviewed version. The Publisher's final version can be found by following the DOI link.

Keywords

gaming, competence, gender, stereotypes

Citation

Kelly, D., Castillo, P. and Nic Giolla Easpaig, B. (2022) ‘You Game Like a Girl’: Perceptions of gender and competence in gaming. Games and Culture,

Rights

Research Institute