What Do We See: An Investigation Into the Representation of Disability in Video Games

Date

2021-03-13

Advisors

Journal Title

Journal ISSN

ISSN

DOI

Volume Title

Publisher

arXiv

Type

Article

Peer reviewed

No

Abstract

There has been a large body of research focused on the representation of gender in video games. Disproportionately, there has been very little research in respect to the representation of disability. This research was aimed at examining the representation of disabled characters through a method of content analysis of trailers combined with a survey of video gamers. The overall results showed that disabled characters were under-represented in videogames trailers, and respondents to the survey viewed disabled characters as the least represented group. Both methods of research concluded that the representation of disabled characters was low. Additionally, the characters represented were predominantly secondary, non-playable characters not primary. However, the research found that the defined character type was a mixture of protagonists and antagonists, bucking the standard view of disabled characters in video games.

Description

Keywords

computer games, disability, games

Citation

Shell, J., (2021) What Do We See: An Investigation Into the Representation of Disability in Video Games. arXiv preprint arXiv:2103.17100.

Rights

Research Institute

Institute of Artificial Intelligence (IAI)